Search found 4 matches
- Fri Aug 29, 2025 18:33
- Forum: Problems? Bugs? Solutions!
- Topic: [Help] Custom Patch - Logic Constraints
- Replies: 4
- Views: 310
Re: [Help] Custom Patch - Logic Constraints
What about something like this? This uses a Toggle node that gets set to True when the trigger fires, and False when the timeline ends. The On Change node basically ignores any triggers that occur while the timeline is playing. And the If node triggers Restart if a trigger does pass, so the ...
- Thu Aug 28, 2025 16:41
- Forum: Problems? Bugs? Solutions!
- Topic: [Help] Custom Patch - Logic Constraints
- Replies: 4
- Views: 310
Re: [Help] Custom Patch - Logic Constraints
Sharing this example so that others may have a workaround - this effectively does what I would like it to do, albeit a bit clunky. I still believe there has to be a more optimal solution to this!

- Tue Aug 26, 2025 06:08
- Forum: Problems? Bugs? Solutions!
- Topic: [Help] Custom Patch - Logic Constraints
- Replies: 4
- Views: 310
Re: [Help] Custom Patch - Logic Constraints
In this case, I'm making a strobe flash effect, that fades out smoothly. I was able to create this strobe flash effect, but the only way I was able to figure out how to stop the effect from being triggered again while active is running it through the timeline (using the play button, as it doesn't ...
- Tue Aug 26, 2025 06:04
- Forum: Problems? Bugs? Solutions!
- Topic: [Help] Custom Patch - Logic Constraints
- Replies: 4
- Views: 310
[Help] Custom Patch - Logic Constraints
Hey all! I'm having some issues creating some logic in my Resolume Wire patch:
I'm attempting to create a constraint where an effect / trigger can't be retriggered until the effect fully completes.
I've attempted multiple versions with logic nodes such as gates and holds, but found no success. I ...
I'm attempting to create a constraint where an effect / trigger can't be retriggered until the effect fully completes.
I've attempted multiple versions with logic nodes such as gates and holds, but found no success. I ...