Hi,
I solved the problem.
The line which caused the crash,
was a declaration of an InputStream
ifstream file;
in my header file.
I didnt use the stream.
Dont really understand why it crashes
if i didnt open/close the ifstream.
Maybe some c++ issues I dont know.
I will load up the plugin on my ...
Search found 7 matches
- Thu Feb 19, 2009 11:50
- Forum: Problems? Bugs? Solutions!
- Topic: Avenue Crashes with Plugin
- Replies: 4
- Views: 4373
- Tue Feb 10, 2009 18:29
- Forum: Problems? Bugs? Solutions!
- Topic: Avenue Crashes with Plugin
- Replies: 4
- Views: 4373
Re: Avenue Crashes with Plugin
Hi,
did you look at the problem with the plugin.
Any suggestions?
Greets
Flo
did you look at the problem with the plugin.
Any suggestions?
Greets
Flo
- Wed Jan 28, 2009 22:32
- Forum: Problems? Bugs? Solutions!
- Topic: Avenue Crashes with Plugin
- Replies: 4
- Views: 4373
Avenue Crashes with Plugin
Hi,
I recently wrote in the other forum about my stopmotion plugin I programmed.
Now when I start Resolume 3 it crashes at startup.
If I remove my plugin it works.
I tried reinstalling resolume and to use the plugin I compiled two weeks ago,
which definitly worked at this time. But now it crashes ...
I recently wrote in the other forum about my stopmotion plugin I programmed.
Now when I start Resolume 3 it crashes at startup.
If I remove my plugin it works.
I tried reinstalling resolume and to use the plugin I compiled two weeks ago,
which definitly worked at this time. But now it crashes ...
- Thu Jan 15, 2009 10:01
- Forum: General Chat
- Topic: FFGL access texture data
- Replies: 10
- Views: 9769
Re: FFGL access texture data
No, this was my first plugin. But I have some cg courses in university so this is an interesting practice for me and I surely will develop others.
My friend liked the plugin very much, but he discovered an error which I dont know how to solve.
The problem is that if you use the effect, bypass it ...
My friend liked the plugin very much, but he discovered an error which I dont know how to solve.
The problem is that if you use the effect, bypass it ...
- Wed Jan 14, 2009 20:00
- Forum: General Chat
- Topic: FFGL access texture data
- Replies: 10
- Views: 9769
Re: FFGL access texture data
A fried of mine wanted a "stop motion" plugin which he told me was available in
Resolume 2 but not in 3.
Simply it holds the same frame for a specific time. The other frames are
cut out.
Dont know if I did the same thing as he wanted, sended it to him and I'll wait
for his answer if I did it ...
Resolume 2 but not in 3.
Simply it holds the same frame for a specific time. The other frames are
cut out.
Dont know if I did the same thing as he wanted, sended it to him and I'll wait
for his answer if I did it ...
- Wed Jan 14, 2009 19:31
- Forum: General Chat
- Topic: FFGL access texture data
- Replies: 10
- Views: 9769
Re: FFGL access texture data
Thx Edwin,
it worked with glCopyTexSubImage, after several hours experiencing a lack of opengl knowledge
Greetings
Flo
it worked with glCopyTexSubImage, after several hours experiencing a lack of opengl knowledge

Greetings
Flo
- Mon Jan 12, 2009 16:33
- Forum: General Chat
- Topic: FFGL access texture data
- Replies: 10
- Views: 9769
FFGL access texture data
Hi,
is there a possibility to temporarily save the frame texture data for several Frames.
I tried to save it in a variable in the fragmentshader but that didn't work.
Is there a possibility inside the processOpenGL method to access the data directly?
Greetings
Flo
is there a possibility to temporarily save the frame texture data for several Frames.
I tried to save it in a variable in the fragmentshader but that didn't work.
Is there a possibility inside the processOpenGL method to access the data directly?
Greetings
Flo