Search found 7 matches

by Logarith
Thu Feb 19, 2009 11:50
Forum: Problems? Bugs? Solutions!
Topic: Avenue Crashes with Plugin
Replies: 4
Views: 4373

Re: Avenue Crashes with Plugin

Hi,

I solved the problem.
The line which caused the crash,
was a declaration of an InputStream

ifstream file;

in my header file.
I didnt use the stream.
Dont really understand why it crashes
if i didnt open/close the ifstream.
Maybe some c++ issues I dont know.

I will load up the plugin on my ...
by Logarith
Tue Feb 10, 2009 18:29
Forum: Problems? Bugs? Solutions!
Topic: Avenue Crashes with Plugin
Replies: 4
Views: 4373

Re: Avenue Crashes with Plugin

Hi,

did you look at the problem with the plugin.
Any suggestions?

Greets

Flo
by Logarith
Wed Jan 28, 2009 22:32
Forum: Problems? Bugs? Solutions!
Topic: Avenue Crashes with Plugin
Replies: 4
Views: 4373

Avenue Crashes with Plugin

Hi,

I recently wrote in the other forum about my stopmotion plugin I programmed.
Now when I start Resolume 3 it crashes at startup.
If I remove my plugin it works.
I tried reinstalling resolume and to use the plugin I compiled two weeks ago,
which definitly worked at this time. But now it crashes ...
by Logarith
Thu Jan 15, 2009 10:01
Forum: General Chat
Topic: FFGL access texture data
Replies: 10
Views: 9769

Re: FFGL access texture data

No, this was my first plugin. But I have some cg courses in university so this is an interesting practice for me and I surely will develop others.
My friend liked the plugin very much, but he discovered an error which I dont know how to solve.
The problem is that if you use the effect, bypass it ...
by Logarith
Wed Jan 14, 2009 20:00
Forum: General Chat
Topic: FFGL access texture data
Replies: 10
Views: 9769

Re: FFGL access texture data

A fried of mine wanted a "stop motion" plugin which he told me was available in
Resolume 2 but not in 3.
Simply it holds the same frame for a specific time. The other frames are
cut out.
Dont know if I did the same thing as he wanted, sended it to him and I'll wait
for his answer if I did it ...
by Logarith
Wed Jan 14, 2009 19:31
Forum: General Chat
Topic: FFGL access texture data
Replies: 10
Views: 9769

Re: FFGL access texture data

Thx Edwin,

it worked with glCopyTexSubImage, after several hours experiencing a lack of opengl knowledge :-)

Greetings

Flo
by Logarith
Mon Jan 12, 2009 16:33
Forum: General Chat
Topic: FFGL access texture data
Replies: 10
Views: 9769

FFGL access texture data

Hi,

is there a possibility to temporarily save the frame texture data for several Frames.
I tried to save it in a variable in the fragmentshader but that didn't work.
Is there a possibility inside the processOpenGL method to access the data directly?

Greetings
Flo