Does anybody have a good "getting started guide" for creating FFGL plugins on OSX? Everything I've come across is out-of-date and doesn't work in my current environment:
OSX (10.6)
xCode 4
openFrameworks 007x
I've gotten http://code.google.com/p/vvffgl/ to build, but it looks like that's just ...
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- Mon Nov 12, 2012 14:44
- Forum: Developers Developers Developers
- Topic: Getting started with FFGL on OSX
- Replies: 15
- Views: 30281