Hi FFGL developers,
I'd like to get familiar with FFGL. So I downloaded the SDK and started to play around. I've tried to run the FFGLTime plugin from the FFGL SDK (Windows) in R3. But it crashes. I believe it's a problem of the plugin not of R3. Can anybody confirm this? However using the FFGLHost of the SDK it works fine.
The result in R3:
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Windows XP
FFGLTime demo (from FFGL SDK) crashes Avenue
Re: FFGLTime demo (from FFGL SDK) crashes Avenue
Yes we know, Avenue does not yet support the time features of FreeFrame, they are more intended for hosts doing non-real-time rendering.