FFGLTime demo (from FFGL SDK) crashes Avenue

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Rene
Posts: 388
Joined: Wed Jun 20, 2007 11:53
Location: Vienna, Austria

FFGLTime demo (from FFGL SDK) crashes Avenue

Post by Rene »

Hi FFGL developers,

I'd like to get familiar with FFGL. So I downloaded the SDK and started to play around. I've tried to run the FFGLTime plugin from the FFGL SDK (Windows) in R3. But it crashes. I believe it's a problem of the plugin not of R3. Can anybody confirm this? However using the FFGLHost of the SDK it works fine.

The result in R3:
FFGLTime_bufferOverrun.png
FFGLTime_bufferOverrun.png (14.41 KiB) Viewed 3759 times
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Windows XP

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bart
Team Resolume
Posts: 2234
Joined: Wed Sep 29, 2004 10:01
Location: Resolume HQ

Re: FFGLTime demo (from FFGL SDK) crashes Avenue

Post by bart »

Yes we know, Avenue does not yet support the time features of FreeFrame, they are more intended for hosts doing non-real-time rendering.

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