I've been hunting hi and low for this kind of advanced Keystone/video mapping and warping for many months now. I have also noticed other people asking for more advanced video mapping and keystoning to be featured in Res 3. Please can we have lots more extra keystone point's so we can really "Crunch" up our layers or map them to whatever objects we want to, we can use as many keystone points as you can give us, also how about keystone lines as well? '
This is the kind of Layer warping effect we could create if we had more keystone point's and advanced mapping.
http://eborelease.wordpress.com/2007/10 ... arbageman/
I've tried everywhere and everything I can, to find a way to reproduce this kind of warping, After effect's can't do it, no VJ software can do it either, it's a custom effect that he has designed himself in jitter, his software is also not available . . I checked.
Or could you give us a new FFGL effect along these lines?
Regards ni-cad.
Much more advanced Keystoning
Re: Much more advanced Keystoning
It's not really a keystone plugin they are using but more like a distort plugin.
They probably have a 3d model, a plane with a lot of vertexes that they can twist and turn and mess-up.
Would be nice to have a plugin like that, i'm not really a 3d programmer but maybe some example code can be found.
They probably have a 3d model, a plane with a lot of vertexes that they can twist and turn and mess-up.
Would be nice to have a plugin like that, i'm not really a 3d programmer but maybe some example code can be found.
Re: Much more advanced Keystoning
the ability to distort an image or video according to the shape of a model would be amazing. allowing for instance video to be "wrapped" along a curved surface such as a curved corner in a room. its probably not the only solution that offers it, but ive seern this working on The Addict servers which are installed in Matter nightclub in london, its a truly great feature.
Re: Much more advanced Keystoning
I've thought that will be implemented in r3, obviously not.
But a nice plugin can be done. Maybe that's even better solution
But a nice plugin can be done. Maybe that's even better solution
Re: Much more advanced Keystoning
nwonknu: We have a keystone plugin, but that takes four point only for the moment.
A distort plugin wich takes takes a model as an input would be very nice and could be easily impleneted in a FFGL plugin if you have the skills. I'm not really a 3D programmer and have to focus on other things at the moment. But i'm sure such a plugin like this will certainly pop-up if more developers dive into the FFGL standard.
A distort plugin wich takes takes a model as an input would be very nice and could be easily impleneted in a FFGL plugin if you have the skills. I'm not really a 3D programmer and have to focus on other things at the moment. But i'm sure such a plugin like this will certainly pop-up if more developers dive into the FFGL standard.
Re: Much more advanced Keystoning
Is it possible to "chain" a keystone plugin AFTER the record function? (or to make both possible - recording with and without keystone plugin?)
A few days ago I've mapped the picture using the keystone plugin at composition level. Surprise, surprise
the recorded footage was (key)stoned.
Or maybe a record plugin could solve this issue? Then it's easy to put it at the right place to record footage undistorted.
Rene
A few days ago I've mapped the picture using the keystone plugin at composition level. Surprise, surprise

Or maybe a record plugin could solve this issue? Then it's easy to put it at the right place to record footage undistorted.
