hello dear developpers
Because it seems not so difficult , could we have a little contribution to the freeframe community users from you to have a shadow FFGL filter. I mean something like the perspective shadow filter in after effect. With opacity, direction, distance et softness parameter. Should be to apply in real time for moving object , flash text, everything
with alpha channel and transparency to add deph with shadow projection on the background.
thanks to think about that ))
take care
laurent
Drop Shadow FFGL filter
Re: shadow FFGL filter
I'm not a developer, but it sounds to me like a great idea! 

desktop: Windows 7 home premium 64 bit, MSI 870A-G54, AMD Phenom II X4 955 Black Edition, 4Gb RAM (GVP34GB1600C9DC), NVidia GTX 560
laptop: Windows 7 home premium 32 bit, Core2duo 2Ghz, 4Gb Ram, NVidia 9600m GT
laptop: Windows 7 home premium 32 bit, Core2duo 2Ghz, 4Gb Ram, NVidia 9600m GT
Re: shadow FFGL filter
I've had that exact same idea in the back of my mind for a while now. I use a lot of pre-rendered drop shadows with DXV footage, and on the right screen it adds a really nice sense of depth. Just need to find the time to make the effect 

Re: shadow FFGL filter
So please Take The Time )) should be easy with a good glsl library
no?
no?
Re: shadow FFGL filter

Enjoy!
Re: shadow FFGL filter
wow The good news of The day , thanks guys
i Try it as soon as possible
" i dream it, Resolume did it "
)))
i Try it as soon as possible
" i dream it, Resolume did it "
)))
Re: shadow FFGL filter

desktop: Windows 7 home premium 64 bit, MSI 870A-G54, AMD Phenom II X4 955 Black Edition, 4Gb RAM (GVP34GB1600C9DC), NVidia GTX 560
laptop: Windows 7 home premium 32 bit, Core2duo 2Ghz, 4Gb Ram, NVidia 9600m GT
laptop: Windows 7 home premium 32 bit, Core2duo 2Ghz, 4Gb Ram, NVidia 9600m GT
Re: shadow FFGL filter
Resolume always comes through with the madness. Very much appreciated! 

Re: shadow FFGL filter
after some test i CAN say it works good but I have some suggestions
- should be better to have a transparency parameter and a softness parameter
to choose if the edge of the shadow are smooth or not and if it's full black or not
it should not exactly the same result as actually
and could it be possible to have more choice for the distance to add more depth
finally I don't see something happen with size shadow parameter
thanks for all )
- should be better to have a transparency parameter and a softness parameter
to choose if the edge of the shadow are smooth or not and if it's full black or not
it should not exactly the same result as actually
and could it be possible to have more choice for the distance to add more depth
finally I don't see something happen with size shadow parameter
thanks for all )
Re: shadow FFGL filter
when distance is set to 0 you have a stroke around the text or anything else but it's interesting effect