Delay RGB destroys all PNG's-Forever :)

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cosmowe
Posts: 1624
Joined: Fri Mar 25, 2011 10:27
Location: cologne // germany

Delay RGB destroys all PNG's-Forever :)

Post by cosmowe »

Hey Resolumes,

here's my tutorial to recreate this..

- Live input in Resolume and active at one layer (in my case Intensity Shuttle USB3.0 1280x720 @ 50fps)
- Right beside in the same layer a PNG file
- Add two Delay RGB to the Liveinput
- Move something in front of your input-camera
- Now click on the PNG

Its totally deformed right now....and every other PNG in this deck too.



This is what it should look like
Image


And this is what it is look like after you follow the steps above.
Image



You have to restart Resolume to bring back the correct condition :) of the png's


Greetz
cosmowe
Image Do you like outlines? Easy Outliner on Juicebar

edwin
Team Resolume
Posts: 1207
Joined: Thu Oct 07, 2004 10:40

Re: Delay RGB destroys all PNG's-Forever :)

Post by edwin »

The DeckLink drawing technique we used seemed to mess up texture uploading in some cases. We changed the way we do this so when 4.1 comes out in the not to distant future this should be fixed.
Until then it helps to install the latest version of the DeckLink drivers as we are in close contact with the developers and i reported a bug that relates to this problem. So downloading the new drivers might already fix this issue. Let me know though if it doesn't.

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cosmowe
Posts: 1624
Joined: Fri Mar 25, 2011 10:27
Location: cologne // germany

Re: Delay RGB destroys all PNG's-Forever :)

Post by cosmowe »

Hi Edwin,
thanks for the advice..... I installed V 9.2 of the Intensity driver.
The issue still exists.

Greetz
cosmowe
Image Do you like outlines? Easy Outliner on Juicebar

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