Rotating Input on Advanced Mapping

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Bang Boom Ben
Posts: 52
Joined: Tue Jan 11, 2011 13:38
Location: ZH

Rotating Input on Advanced Mapping

Post by Bang Boom Ben »

Hey guys,
i recently had the situation that I needed a rotated input as I was playing on several Quads that were rotated by 45°. The footage also was created in this manour.

Generally it would be great to be more flexible with the input slices and adding points for example as well - then it would be like a form input - without distortion and on the output you would receive an exaxt copy of this form, that you then can transform and morph.

Keep coding guys. Looking forward to you new release.
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Joris
Posts: 5186
Joined: Fri May 22, 2009 11:38

Re: Rotating Input on Advanced Mapping

Post by Joris »

A visual aid or photoshop mockup of what you want would be very helpful here. I think I know what you mean, but it helps to be crystal clear in cases like this.

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Bang Boom Ben
Posts: 52
Joined: Tue Jan 11, 2011 13:38
Location: ZH

Re: Rotating Input on Advanced Mapping

Post by Bang Boom Ben »

sry, for not answering so long. here is what i mean:
mapping-rotation-feature.jpg
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djimvj
Posts: 3
Joined: Sun Oct 14, 2012 16:38

Re: Rotating Input on Advanced Mapping

Post by djimvj »

+1

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