BPM Math
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- Posts: 108
- Joined: Fri Jul 20, 2012 08:15
BPM Math
What math is used to determine a clip's default beat length when switching from Timeline to BPM Sync transport mode?
Re: BPM Math
This is a tricky one:
It takes the current length of the clip, and then tries to come as close to playback at normal speed as possible, rounding off to multiples of 4 beats (1, 2, 4, 8, 16, 32, 64, etc), assuming a default master BPM of 120.
So when your original clip length is 8 sec, it would play back at the same speed in 16 beats at 120 BPM ( 1 beat at 120 BPM is 0.5 seconds). So the setting defaults to 16 beats when you switch to BPM Sync.
When your original clip is 9 seconds, it also 'snaps' to 16 beats, because multiples of four just make more sense for modern dance music. So it will play slightly faster. But if you have beat-based animation or edits in your clip, and you made sure they're set to a 4/4 time measure, it will still sync up.
Does that make sense?
It takes the current length of the clip, and then tries to come as close to playback at normal speed as possible, rounding off to multiples of 4 beats (1, 2, 4, 8, 16, 32, 64, etc), assuming a default master BPM of 120.
So when your original clip length is 8 sec, it would play back at the same speed in 16 beats at 120 BPM ( 1 beat at 120 BPM is 0.5 seconds). So the setting defaults to 16 beats when you switch to BPM Sync.
When your original clip is 9 seconds, it also 'snaps' to 16 beats, because multiples of four just make more sense for modern dance music. So it will play slightly faster. But if you have beat-based animation or edits in your clip, and you made sure they're set to a 4/4 time measure, it will still sync up.
Does that make sense?
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- Posts: 108
- Joined: Fri Jul 20, 2012 08:15
Re: BPM Math
Just what I needed. Thanks