debugging and profiling FFGL plugins

FFGL, OSC, GLSL. If you like abbreviations, this is the forum for you
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hive8
Posts: 331
Joined: Sat Jan 22, 2011 22:42
Location: Los Angeles

debugging and profiling FFGL plugins

Post by hive8 »

What would be a good tool, to debug and profile FFGL plugins running in resolume (Win and OSX), would like to see GPU usage, memory usage etc. Would help me to write better code and track down problem. What are the resolume developers using?

I am mostly on Nvidia.
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Joris
Posts: 5186
Joined: Fri May 22, 2009 11:38

Re: debugging and profiling FFGL plugins

Post by Joris »

I mostly use XCode's built-in monitoring tools.

When using Attach to Process, you can debug the plugin while running in Arena. Pretty sure VS has a similar function.

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