Particle System Question
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- Posts: 24
- Joined: Mon Mar 17, 2014 21:12
Particle System Question
So, how exactly are you guys using the particle system effect? I regularly need to build simple particle looks when on a show and would love to be able to dial that in with this effect but I find it largely unusable. Specifically, the particle speed is insanely fast and there does not seem to be a way to change this. Try and create a simple slow moving particle look (starfield, slow rising bubbles, falling snow, etc). It's nearly impossible with the controls in the effect. Am I missing something?
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- Posts: 24
- Joined: Mon Mar 17, 2014 21:12
Re: Particle System Question
check, check, one, two...
Re: Particle System Question
Particle System has controls for minimum and maximum velocity on each axis. Generated particles will spawn with a velocity randomly picked from between these two values.
So to get a slow moving starfield toward the camera, you'll want to set z velocity min and max to relatively low positive values. The other velocities can be set to 0, or have a small negative minimum and positive maximum to get some horizontal and vertical movement going. You'll want to increase the lifetime as well, to get enough time for the particle to traverse the distance.
Similarly, rising bubbles has low negative min and max velocity over the y axis, spawning from a positive y position. Snow would be the same with a positive min and max and spawning from a negative y pos.
So to get a slow moving starfield toward the camera, you'll want to set z velocity min and max to relatively low positive values. The other velocities can be set to 0, or have a small negative minimum and positive maximum to get some horizontal and vertical movement going. You'll want to increase the lifetime as well, to get enough time for the particle to traverse the distance.
Similarly, rising bubbles has low negative min and max velocity over the y axis, spawning from a positive y position. Snow would be the same with a positive min and max and spawning from a negative y pos.