I am trying to use multiple Texture Inputs within one effect in Wire. Is this possible?
I do see the option to select "Layers Below" as a source but this doesn´t seem to lead to let´s say "Layer1 goes to Texture Input 1, Layer2 goes to Texture Input 2 etc."
Do I missunderstand the concept concerning Texture In?
Wire -> Multiple TextureIn
Re: Wire -> Multiple TextureIn
When you run a Wire patch in a host like Arena, you can pass
- 0 textures as Source
- 1 texture if you use the patch as Effect
- 2 texture if the patch is a Mixer/Blend
In the future, more might be possible.
When running Wire standalone, you can have as many Syphon/Spout inputs as your machine can handle.
- 0 textures as Source
- 1 texture if you use the patch as Effect
- 2 texture if the patch is a Mixer/Blend
In the future, more might be possible.
When running Wire standalone, you can have as many Syphon/Spout inputs as your machine can handle.
Software developer, Sound Engineer,
Control Your show with ”Enter” - multiple Resolume servers at once - SMPTE/MTC column launch
try for free: http://programs.palffyzoltan.hu
Control Your show with ”Enter” - multiple Resolume servers at once - SMPTE/MTC column launch
try for free: http://programs.palffyzoltan.hu
Re: Wire -> Multiple TextureIn
Is there any documentation or examples of using the Mixer mode? How does one specify two textures? Multiple Texture Ins? Which one is the first texture, and which is the second?
Re: Wire -> Multiple TextureIn
Yes:
Software developer, Sound Engineer,
Control Your show with ”Enter” - multiple Resolume servers at once - SMPTE/MTC column launch
try for free: http://programs.palffyzoltan.hu
Control Your show with ”Enter” - multiple Resolume servers at once - SMPTE/MTC column launch
try for free: http://programs.palffyzoltan.hu
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Re: Wire -> Multiple TextureIn
Hi,
I'm trying play a credits-style scroll through a very long list of names. My PNG exceeds the 16384px limit, so I'm not able to import it into Resolume.
My thought was to splice it into multiple files, each 16384px tall, and to build a patch in Wire that could take several of these (let's say five max), offset them all in space so they're right above each other, and then scroll all of them at the same speed.
I'm running into an issue combining these textures -- is there really just a maximum of two textures as you said above? Can you think of any other workaround, or perhaps I'm missing something obvious?
A screenshot of my WIP (first Wire project!) is attached.
Thanks!
I'm trying play a credits-style scroll through a very long list of names. My PNG exceeds the 16384px limit, so I'm not able to import it into Resolume.
My thought was to splice it into multiple files, each 16384px tall, and to build a patch in Wire that could take several of these (let's say five max), offset them all in space so they're right above each other, and then scroll all of them at the same speed.
I'm running into an issue combining these textures -- is there really just a maximum of two textures as you said above? Can you think of any other workaround, or perhaps I'm missing something obvious?
A screenshot of my WIP (first Wire project!) is attached.
Thanks!
-
- Posts: 3
- Joined: Tue Jun 20, 2017 02:25
Re: Wire -> Multiple TextureIn
Following up,
It turns out the Video Mixer has the ability to pick more than two inputs. It was a simple matter of setting it to three inputs and now my proof of concept appears to be working
It turns out the Video Mixer has the ability to pick more than two inputs. It was a simple matter of setting it to three inputs and now my proof of concept appears to be working

Last edited by AllenEllis on Thu Sep 23, 2021 02:41, edited 1 time in total.