i'm running Resolume on a old potato, so i like optimised effects.
So i thought up a way to render Gaussian blur with higher frame rates, just down sample the shit out of it

I add two patches, the first one is simple (use and forget about it), but because texture the resize is calculated in attribute space, no animation/preview of the strength. The higher the blur the better the framerate
The second need a bit more input, you can select the render resolution of the Gaussian blur. With this one you always know the frame drop. And you can animate the strength, because its calculated in signal space.
Have fun!
* i don't know enough about the core of wire and resolume, but it would be really nice if idea would be build-in. Rendering at 1/8 saves the world of resources.