FFGL stops processing when set to Denon DJ Source
FFGL stops processing when set to Denon DJ Source
I just noticed that when the FFGL plugin I have is loaded then connected to a Denon DJ time source the ProcessOpenGL function stops getting called no matter even if I set it back to timeline. I have hooked it up to a debugger and the instance is still receiving parameters but it will not draw any new frames. This behavior persists until Arena is relaunched. I am not sure if it is the same with Pioneer as well.
Re: FFGL stops processing when set to Denon DJ Source
Is the track you assigned on the player playing when you see this, and is it's timecode in the range of the Resolume clip?
If not, the clip in Resolume will not play and process.
If not, the clip in Resolume will not play and process.
Software developer, Sound Engineer,
Control Your show with ”Enter” - multiple Resolume servers at once - SMPTE/MTC column launch
try for free: http://programs.palffyzoltan.hu
Control Your show with ”Enter” - multiple Resolume servers at once - SMPTE/MTC column launch
try for free: http://programs.palffyzoltan.hu
Re: FFGL stops processing when set to Denon DJ Source
Yes it is in time with the clip and yes the length is in range. If I start and stop I see the clip trigger. If I set it back to timeline mode and trigger it manually it also does not begin processing.
Re: FFGL stops processing when set to Denon DJ Source
Could you please send us the Resolume log file via the feedback tab in preferences?
Thanks!
Thanks!
Software developer, Sound Engineer,
Control Your show with ”Enter” - multiple Resolume servers at once - SMPTE/MTC column launch
try for free: http://programs.palffyzoltan.hu
Control Your show with ”Enter” - multiple Resolume servers at once - SMPTE/MTC column launch
try for free: http://programs.palffyzoltan.hu
Re: FFGL stops processing when set to Denon DJ Source
Clip might get disconnected when you change a clip to / from Denon to Timeline, by dropping the denon on the clip transport is that maybe why you see the FFGL stop?
Cause, if I try to assing FFGL sources to denon they play fine for me, then when I set them back to timeline and trigger them again works fine also.
Cause, if I try to assing FFGL sources to denon they play fine for me, then when I set them back to timeline and trigger them again works fine also.
Software developer, Sound Engineer,
Control Your show with ”Enter” - multiple Resolume servers at once - SMPTE/MTC column launch
try for free: http://programs.palffyzoltan.hu
Control Your show with ”Enter” - multiple Resolume servers at once - SMPTE/MTC column launch
try for free: http://programs.palffyzoltan.hu
Re: FFGL stops processing when set to Denon DJ Source
I'm not even seeing it process with Denon as a source. I assign the track name and hit start, it runs but the frame processing calls stop entirely.
Re: FFGL stops processing when set to Denon DJ Source
Could you upload a screenshot of the Resolume UI with the clip panel and Denon players visible?
Software developer, Sound Engineer,
Control Your show with ”Enter” - multiple Resolume servers at once - SMPTE/MTC column launch
try for free: http://programs.palffyzoltan.hu
Control Your show with ”Enter” - multiple Resolume servers at once - SMPTE/MTC column launch
try for free: http://programs.palffyzoltan.hu