Arena 6 support Spout~! solved~!!!

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Arvol
Posts: 2893
Joined: Thu Jun 18, 2015 17:36
Location: Oklahoma, USA

Re: Arena 6 doesn‘t support Spout???

Post by Arvol »

Can you download this:
https://github.com/leadedge/Spout2

open the demo folder and run the spout sender.

This should now show up in your sources tab (it works for me)

If that isn't working, there is something up with your machine.

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Arvol
Posts: 2893
Joined: Thu Jun 18, 2015 17:36
Location: Oklahoma, USA

Re: Arena 6 support Spout~! solved~!!!

Post by Arvol »

lovezhiqi123 wrote:
Zoltán wrote:What are your machine's specs?

It works!

I have to run spout first, Then I can find spout in sources~!

Thanks a lot!!!
Res6 updates its sources in realtime. I opened Res6, then opened the spout sender, it immediately populated my sources panel with spout sender.

Joris
Posts: 5186
Joined: Fri May 22, 2009 11:38

Re: Arena 6 support Spout~! solved~!!!

Post by Joris »

He was using SpoutSender.dll before. That's a plugin which is always there as a source. It just won't display anything when there's nobody sending Spout.

When you use the native Spout receivers, they don't appear until you actually start sending.

measuredincm
Posts: 4
Joined: Sun Apr 02, 2017 00:13

Re: Arena 6 support Spout~! solved~!!!

Post by measuredincm »

Hey, I have a follow-up question to this.

In RA5, I would load my plugin (a Processing sketch, with SpoutControls.dll) as a source, and when I activated it in Resolume, my sketch would begin playing (without opening an external window or the Processing environment)

In RA6, it seems like I need to have the Processing IDE open and have my sketch running.

Is this true? Any way I can get Resolume to start my sketch for me? I am worried that having multiple sketches open at once would waste resources on my machine.

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