i guess no updates...
Low frame rate with slice effects
Re: Low frame rate with slice effects
that's sad

Re: Low frame rate with slice effects
7.14 with no changes... so may be in 7.15 we'll finally be able to work with Slice Outline effect like it should be?
Re: Low frame rate with slice effects
Create your own in Wire using meshes and your problems are solved. This is new to 7.14.
Re: Low frame rate with slice effects
can you give an example how u'r creating in Wire the Slice Outline effect that's working with Bezier lines, pls?Arvol wrote: Sun Apr 09, 2023 18:56 Create your own in Wire using meshes and your problems are solved. This is new to 7.14.
Re: Low frame rate with slice effects
Rectangle to Mesh, using Slice Info for translation. Then duplicate the previous with a float for the scale, then mask out the 2 for the outline.
Re: Low frame rate with slice effects
if it's so easy and simple, then why KPT HIPPO's SLICE EDGE still doesn't work well in 7.14?Arvol wrote: Mon Apr 10, 2023 14:43 Rectangle to Mesh, using Slice Info for translation. Then duplicate the previous with a float for the scale, then mask out the 2 for the outline.
Re: Low frame rate with slice effects
Couldn't tell you as I'm not that person
I wrote Tracer back in 2016 and have been working with slice outlines for a while now. I'm waiting to update Tracer to meshes because I want localized feeback (not currently possible), but I might release it now anyways and just update it when that becomes a thing. I've been able to push 100+ slices and keep my fps happy.

I wrote Tracer back in 2016 and have been working with slice outlines for a while now. I'm waiting to update Tracer to meshes because I want localized feeback (not currently possible), but I might release it now anyways and just update it when that becomes a thing. I've been able to push 100+ slices and keep my fps happy.
Re: Low frame rate with slice effects
sounds good

that's what he wrote: Waiting for Resolume to allow to fetch polygons as meshes as well.