What would be a good tool, to debug and profile FFGL plugins running in resolume (Win and OSX), would like to see GPU usage, memory usage etc. Would help me to write better code and track down problem. What are the resolume developers using?
I am mostly on Nvidia.
debugging and profiling FFGL plugins
debugging and profiling FFGL plugins
HIVE 8 | Quantum Laser | http://www.hive8.com
Re: debugging and profiling FFGL plugins
I mostly use XCode's built-in monitoring tools.
When using Attach to Process, you can debug the plugin while running in Arena. Pretty sure VS has a similar function.
When using Attach to Process, you can debug the plugin while running in Arena. Pretty sure VS has a similar function.