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debugging and profiling FFGL plugins

Posted: Sat Jan 30, 2016 07:31
by hive8
What would be a good tool, to debug and profile FFGL plugins running in resolume (Win and OSX), would like to see GPU usage, memory usage etc. Would help me to write better code and track down problem. What are the resolume developers using?

I am mostly on Nvidia.

Re: debugging and profiling FFGL plugins

Posted: Mon Feb 01, 2016 10:14
by Joris
I mostly use XCode's built-in monitoring tools.

When using Attach to Process, you can debug the plugin while running in Arena. Pretty sure VS has a similar function.