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Ocean Surface in FG reflecting light from footage in the BG

Posted: Sat Feb 13, 2021 07:12
by ocamp
Hi there,

I had an idea to make a standard ocean simulation to have as stock footage for future shows.

Basically the premise is this,

Layer 5+ = Additional footage to superimpose over top of the other layers
Layer 4 = Video Router for Layer 2
Layer 3 = footage layer for lighting in the background
Layer 2 = Video Router for layer 1
Layer 1 = ocean simulation footage layer

I want to have the water layer reflect lighting and colors from the background footage, but in real-time, so it matches whatever footage I throw at it in the future.

I'm not sure how to do it, and I have no clue if I have to do something in particular to make it work (i.e. use grayscale color mapping or something like that.)

Any help is greatly appreciated.

Thank you!

Re: Ocean Surface in FG reflecting light from footage in the BG

Posted: Thu Feb 18, 2021 11:47
by Zoltán
How about Mirror and Goo?