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Freeframe-Resolume SDK?

Posted: Sun Mar 12, 2006 16:31
by alchemist
Any chance to find out more about how resolume interacts with freeframe plugins?

I'm thinking about editing Pete's panspinzoom (adding tile would make it WICKED) to make it work rather with speeds than positions - that would change the control of effect and allow for smooth and slow endless zoom/rotate.
But - I don't know the language it is written in (C++?), so before I start to learn it (reverse engineering :), I wanted to know if this is possible at all.

But that it works with ff like:

Frame 1
Resolume param control in frame 1-> freeframe output
Frame 2
Resolume param control in frame 2-> freeframe output

Whereas to get what I need it would need to be sth like:

Frame 1
Resolume param control in frame 1->
freeframe calculations using 'frame = 0' signal and frame 1 param'->
freeframe output

Frame 2
Resolume param control in frame 2->
freeframe calculations with 'frame +1' signal and frame 2 param'->
freeframe output

That would allow to control the movement inside freeframe plugin


I guess the answer would be some kind of internal clock to synchronise freeframe with Resolume.

What kind of variables (except for the parameters) can be used for to transfer 'time' from resolume to freeframe?

Sorry for confusing language, I am not a coder.

Posted: Sun Mar 12, 2006 16:49
by jim

Posted: Mon Mar 13, 2006 15:23
by mfo
Combing PanSpinZoom with Tiles can be achieved using Petes FreeChain, can't it?!