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Wire and Spout
Posted: Tue Feb 10, 2026 06:44
by subpixel
Why are Spout inputs and outputs disabled / nonexistent in Wire?
Allowing them for use whilst in the editor is there, but not in Resolume? What gives?
-subpixel
Re: Wire and Spout
Posted: Wed Feb 11, 2026 11:42
by Zoltán
Texture in can get Spout input, Texture out can send to Spout output.
Re: Wire and Spout
Posted: Thu Feb 12, 2026 12:37
by subpixel
Please demonstrate.
I can use Spout In and Spout Out
in the Wire editor, but they don't work
in Resolume. Supposing they do work, how/where do you specify the name of the Spout source?
-subpixel
--begin-wire-patch--
698.3ocwT11aSCCDG+qBxuNoKwoNwouhtrfzjPaHMj.IVExMws0ficvwtqkp9cmyNcqSf.gDSh9l5d89eO76N6CnFsRwarBsZ.M6SGPqL5N3PRDR6r8NKZQDxpAKoQHgJX33hSGu0zxMnYGPqMZWOn+vwHjQqsigRoa4nYIGW.V63Vl2SlytQCZPCtk8hcbIJB0vr70ZydvJe0JnX.as7dodeGWYeOyrla8ZWZXplMfWv+qXcPrQePX3vu1xMCPG3cpi8Ee7KfTJT9SXbDpmY8BSNdzG4gFin2F72GpVwPujs+lwHNzuSdWOz62570gnEJAwJguOQ3TLMMOqHlkkjGOkTVFWRKXwr7rbVRaYQFgAZjhFtZf+FgjOlgSFNkAvPGSHgSF9fV553u9QXLLoAnOfdiXsPwj+y8d1S8N126eywjBK.5LLkjGcp.rmjugKVuAxVZBEF+OHZsftzRbBnbfsk+RWM1MttkpQT.RcF+gMVa+r6u39K9YlrkqZCaN28tO9VDHWw2YuAVwttEhWTXayuBhRB6YVqQrzYGMsRpev+sceuuVC+DhHS5BibwZf09PJTCVnyFEcxYgB1Ngw+S9m5q8kZmpc34TihOyrLfe6.JmCL1S6hLJnoQxFBRDPEiJJxKKv4j3KwywwSqRqhoUSqhwkojqJnUUz5xmCzzPDzMeEztEVK09aNZY.IqfOvFXRvTnGriIJbg8buXAj4Lbb64tQ4jReCsQzBq5v81GoyYVr3og76G0+pqUnmM997VwfXoeY2ZbbHVo+5D3Eir3.YAz82P1554wSuJiFSqqIwI0WNeZ0kWkLut9+BY+SHc74leGSgv3D9z0.pLgWR86WjrIzTRQIgVRmlUPFYBgjNIgjmRvYiF+t1+ldxDJoHOGHVNIKkhKoY9K1b43y+9Bz2lovC7G+A.n2syA
--end-wire-patch--
Very basic Wire "Effect". Texture In node is using the Spout output from Resolume. The Texture Out node has Output > Spout active.
Resolume (Arena) with Output > Texture Sharing (Spout) enabled, and the spxlSpoutOut effect active on Layer 2.
With Resolume and Wire both open, the demo Spout Receiver program shows only the standard Resolume texture sharing output and the Wire Editor output.
With only Resolume open, the demo Spout Receiver program shows only the standard Resolume texture sharing output.
Re: Wire and Spout
Posted: Thu Feb 12, 2026 13:53
by Zoltán
Wire patches loaded in a host like Resolume will use the texture passed to them in the Texture input nodes.
https://resolume.com/support/en/wire-re ... ntegration
You can load spout sources in Resolume from the Sources panel. Advanced output screens can be set to send Spout.
https://resolume.com/support/en/syphonspout
Re: Wire and Spout
Posted: Thu Feb 12, 2026 17:12
by subpixel
Yes, I know that; I have used those features for years.
I take it you mean to say that there is no Spout In nor Spout Out facility for Wire plugins in Resolume.
My question is: why?
Am I the only one who wants to do things like create mixers that Spout out their result so I don't have to insert an extra layer with a Video Router just to capture that? Or access additional textures in effects?
If we can't have Spout In/Out, can we have some Video Router nodes (and related input parameter type)? Maybe even with the ability to pull the result of a layer blend rather than the layer before the blend?
Re: Wire and Spout
Posted: Fri Feb 13, 2026 17:28
by Zoltán
Wire patches running in a host don't create a whole Wire instance behind the scenes. They are basically shaders, added as render passes. The texture in is the representation of the input texture of the shader, Texture out is the result.
Groups can be routed to slices, in the advanced output. You can send those to Spout/Syphon, and NDI in addition to capture and display outputs.
https://resolume.com/support/en/slice-routing