avenue on mac book
Posted: Mon Oct 06, 2008 13:00
Hi,
I have a Mac Book, just bought it three weeks ago, so it is quite up-to-date I guess. It is the black one with 2.4 GHz etc.
Resolume basically runs fine, also doing proper output on a 2nd screen. Unfortunately it crashes after about 5 minutes. This crash is reproducible, it is independent from what I actually do in the program. Log is attached.
Also I might add that I use a Japanese macos, so there could be problems with path names. However I did not access any clips saved under a Japanese pathname. It seems like the Avenue file browser cannot display Japanese filenames/directory names.
Suggestions:
1) full screen mode for the GUI
2) position / resizing of the menus is saved with exit or can be saved in preferences
3) I used to do beat sync switching between the layers a lot (no fading). Is this possible with Avenue already?
Cheers from Tokyo,
k
OpenGL Extension Viewer Report:
Renderer: Intel GMA X3100 OpenGL Engine Vendor: Intel Inc. Memory: 128 MB Version: 1.2 APPLE-1.5.30 Shading language version: 1.20 Max number of light sources: 8 Max viewport size: 2048 x 2048 Max texture size: 2048 x 2048 Max anisotropy: 16 Max samples: 0 Max draw buffers: 4 Max texture coordinates: 8 Max vertex texture image units: 16 Extensions: 82 GL_APPLE_aux_depth_stencil GL_APPLE_client_storage GL_APPLE_element_array GL_APPLE_fence GL_APPLE_flush_buffer_range GL_APPLE_flush_render GL_APPLE_object_purgeable GL_APPLE_packed_pixels GL_APPLE_pixel_buffer GL_APPLE_specular_vector GL_APPLE_texture_range GL_APPLE_transform_hint GL_APPLE_vertex_array_object GL_APPLE_vertex_array_range GL_APPLE_vertex_program_evaluators GL_APPLE_ycbcr_422 GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_pixel_buffer_object GL_ARB_point_sprite GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_shadow GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_mirrored_repeat GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_transpose_matrix GL_ARB_vertex_blend GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_ATI_texture_env_combine3 GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_clip_volume_hint GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_object GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_s3tc GL_EXT_texture_env_add GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod_bias GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_transform_feedback GL_IBM_rasterpos_clip GL_NV_blend_square GL_NV_light_max_exponent GL_NV_texgen_reflection GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod
Core features
v1.1 (100 % - 7/7) v1.2 (100 % - 8/8) v1.3 (88 % - 8/9) v1.4 (93 % - 14/15) v1.5 (100 % - 3/3) v2.0 (100 % - 10/10) v2.1 (100 % - 3/3) v3.0 (28 % - 6/21)
OpenGL driver version check (Current: 1.2 APPLE-1.5.30, Latest known: 1.2 APPLE-1.5.30): Latest version of display drivers found According the database, you are running the latest display drivers for your video card.
No compiled vertex array support This may cause performance loss in some applications.
Multitexture support This feature accelerates complex rendering such as lightmaps or environment mapping.
Secondary color support This feature provides an alternate method of coloring specular highlights on polygons.
S3TC compression support This feature improves texture mapping performance in some applications by using lossy compression.
Vertex array range support This feature improves performance in some applications by using AGP for dynamic vertex transformation.
Texture edge clamp support This feature improves texturing quality by adding clamping control to edge texel filtering.
Vertex program support This feature enables a wide variety of effects via flexible vertex programming (equivalent to DX8 Vertex Shader.)
Fragment program support This feature enables a wide variety of effects via per pixel programming (equivalent to DX9 Pixel Shader.)
Texture anisotropic filtering support This feature improves the quality of texture mapping on oblique surfaces.
Occlusion test support This feature provides hardware accelerated culling for objects.
Point sprite support This feature improves performance in some particle systems.
OpenGL Shading Language support This feature enables high level shading language for shaders.
Frame buffer object support This feature enables render to texture functionality.
Extension verification:
I have a Mac Book, just bought it three weeks ago, so it is quite up-to-date I guess. It is the black one with 2.4 GHz etc.
Resolume basically runs fine, also doing proper output on a 2nd screen. Unfortunately it crashes after about 5 minutes. This crash is reproducible, it is independent from what I actually do in the program. Log is attached.
Also I might add that I use a Japanese macos, so there could be problems with path names. However I did not access any clips saved under a Japanese pathname. It seems like the Avenue file browser cannot display Japanese filenames/directory names.
Suggestions:
1) full screen mode for the GUI
2) position / resizing of the menus is saved with exit or can be saved in preferences
3) I used to do beat sync switching between the layers a lot (no fading). Is this possible with Avenue already?
Cheers from Tokyo,
k
OpenGL Extension Viewer Report:
Renderer: Intel GMA X3100 OpenGL Engine Vendor: Intel Inc. Memory: 128 MB Version: 1.2 APPLE-1.5.30 Shading language version: 1.20 Max number of light sources: 8 Max viewport size: 2048 x 2048 Max texture size: 2048 x 2048 Max anisotropy: 16 Max samples: 0 Max draw buffers: 4 Max texture coordinates: 8 Max vertex texture image units: 16 Extensions: 82 GL_APPLE_aux_depth_stencil GL_APPLE_client_storage GL_APPLE_element_array GL_APPLE_fence GL_APPLE_flush_buffer_range GL_APPLE_flush_render GL_APPLE_object_purgeable GL_APPLE_packed_pixels GL_APPLE_pixel_buffer GL_APPLE_specular_vector GL_APPLE_texture_range GL_APPLE_transform_hint GL_APPLE_vertex_array_object GL_APPLE_vertex_array_range GL_APPLE_vertex_program_evaluators GL_APPLE_ycbcr_422 GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_pixel_buffer_object GL_ARB_point_sprite GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_shadow GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_mirrored_repeat GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_transpose_matrix GL_ARB_vertex_blend GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_ATI_texture_env_combine3 GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_clip_volume_hint GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_object GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_s3tc GL_EXT_texture_env_add GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod_bias GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_transform_feedback GL_IBM_rasterpos_clip GL_NV_blend_square GL_NV_light_max_exponent GL_NV_texgen_reflection GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod
Core features
v1.1 (100 % - 7/7) v1.2 (100 % - 8/8) v1.3 (88 % - 8/9) v1.4 (93 % - 14/15) v1.5 (100 % - 3/3) v2.0 (100 % - 10/10) v2.1 (100 % - 3/3) v3.0 (28 % - 6/21)
OpenGL driver version check (Current: 1.2 APPLE-1.5.30, Latest known: 1.2 APPLE-1.5.30): Latest version of display drivers found According the database, you are running the latest display drivers for your video card.
No compiled vertex array support This may cause performance loss in some applications.
Multitexture support This feature accelerates complex rendering such as lightmaps or environment mapping.
Secondary color support This feature provides an alternate method of coloring specular highlights on polygons.
S3TC compression support This feature improves texture mapping performance in some applications by using lossy compression.
Vertex array range support This feature improves performance in some applications by using AGP for dynamic vertex transformation.
Texture edge clamp support This feature improves texturing quality by adding clamping control to edge texel filtering.
Vertex program support This feature enables a wide variety of effects via flexible vertex programming (equivalent to DX8 Vertex Shader.)
Fragment program support This feature enables a wide variety of effects via per pixel programming (equivalent to DX9 Pixel Shader.)
Texture anisotropic filtering support This feature improves the quality of texture mapping on oblique surfaces.
Occlusion test support This feature provides hardware accelerated culling for objects.
Point sprite support This feature improves performance in some particle systems.
OpenGL Shading Language support This feature enables high level shading language for shaders.
Frame buffer object support This feature enables render to texture functionality.
Extension verification: