OSC indices

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dirtyjohn_lv
Posts: 388
Joined: Sat Oct 29, 2011 22:24
Location: Las Vegas, NV

OSC indices

Post by dirtyjohn_lv »

Started messing around Lemur app yesterday and ran into another problem with BeatLoopr.

Creating 8 pads (or switches) it spits out an array ( BeatLoopr[0..7] )

The BeatLoopr "array" in the interface looks like it should be
[0,off][1,4b][2,2b][3,1b][4,1/2b][5,1/4b][6,1/3b][7,1/6b]

But when tapping each pad in order the result in the Arena interface is
0,1,2,3,6,4,7,5

If the indices are reordered shouldn't it at least be
0,1,2,3,4,6,5,7 ?


I've included the components I created. Don't know if this is something related to the new v3 app for iOS, if this can be replicated on an actual Lemur.

beatLoopr is built with switches and labels as it interacts with Arena
padLoopr is built with pads with indices displayed for reference
Attachments
components.zip
2 components included
(1.28 KiB) Downloaded 511 times

Joris
Posts: 5186
Joined: Fri May 22, 2009 11:38

Re: OSC indices

Post by Joris »

Hmmm. These indices are indeed assigned counter intuitively, and not by any order I can detect. I'll make a ticket for it.

The down side of 'fixing' it, is that it breaks any mappings that people have made before. We'll take a look and decide the best course of action.

Thanks for letting us know!

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