Hi Davide,
I'm not sure what the problem is, but I suspect it could have something to do with the font loading code. Maybe the plugin does not find the file?
I suggest that you isolate the problem by commenting out most of the code and incrementally uncommenting it until you find where the ...
Search found 14 matches
- Thu Feb 20, 2014 10:59
- Forum: Developers Developers Developers
- Topic: OF 080 and FFGL plugin on windows, help needed
- Replies: 7
- Views: 15009
- Mon Jan 13, 2014 11:08
- Forum: Developers Developers Developers
- Topic: Format of texture passed from host to plugin
- Replies: 2
- Views: 6173
Re: Format of texture passed from host to plugin
Ciao Davide,
I think the problem is that OF uses GL_TEXTURE_RECTANGLE by default, so texture coordinates are mapped to the image size ( eg. [0...512] for a 512x512 pixel texture ) as opposed to the typical [0..1] range with GL_TEXTURE_2D.
By writing the texture back to an ofImage you creating a ...
I think the problem is that OF uses GL_TEXTURE_RECTANGLE by default, so texture coordinates are mapped to the image size ( eg. [0...512] for a 512x512 pixel texture ) as opposed to the typical [0..1] range with GL_TEXTURE_2D.
By writing the texture back to an ofImage you creating a ...
- Fri Aug 23, 2013 16:17
- Forum: New Features
- Topic: "Colorize" effect more like AE "Tint"
- Replies: 16
- Views: 32457
Re: "Colorize" effect more like AE "Tint"
Hey All,
Here is the plugin, by our man Joris.
And a great picture for testing the plugin

D
Here is the plugin, by our man Joris.
And a great picture for testing the plugin


D
- Fri Apr 08, 2011 10:47
- Forum: Developers Developers Developers
- Topic: Random crashes on OSX
- Replies: 3
- Views: 9068
Re: Random crashes on OSX
Hi Arnebert,
the problem is that these plugins are already present in the Avenue/plugins/vfx folder, this creates the crash you get.
This should not happen and I'm working on a fix, but for the moment if you remove the plugins you want to try from the vfx folder, everything should work fine.
Daniel
the problem is that these plugins are already present in the Avenue/plugins/vfx folder, this creates the crash you get.
This should not happen and I'm working on a fix, but for the moment if you remove the plugins you want to try from the vfx folder, everything should work fine.
Daniel
- Wed Jan 12, 2011 15:21
- Forum: Developers Developers Developers
- Topic: FFGL - custom shader need to gl_enable(GL_TEXTURE_2D)
- Replies: 6
- Views: 12428
Re: FFGL - custom shader need to gl_enable(GL_TEXTURE_2D)
just once before you do any calls related to a 2d texture.
so in the case of glCopyTexSubImage2D you would do something like
so in the case of glCopyTexSubImage2D you would do something like
Code: Select all
glEnable(GL_TEXTURE2D);
glBindTexture(GL_TEXTURE_2D, Texture.Handle);
glCopyTexSubImage( ... )
- Wed Jan 12, 2011 12:49
- Forum: Developers Developers Developers
- Topic: FFGL - custom shader need to gl_enable(GL_TEXTURE_2D)
- Replies: 6
- Views: 12428
Re: FFGL - custom shader need to gl_enable(GL_TEXTURE_2D)
I usually call glEnable( GL_TEXTURE_2D ) also when using shaders...
but it seems like it is really not necessary, found this link maybe it can be useful
http://www.opengl.org/wiki/GLSL_:_common_mistakes
perhaps you are not calling glEnable before creating the texture?
but it seems like it is really not necessary, found this link maybe it can be useful
http://www.opengl.org/wiki/GLSL_:_common_mistakes
perhaps you are not calling glEnable before creating the texture?
- Wed Jan 12, 2011 12:07
- Forum: News! Extra! Extra! Read all about it!
- Topic: Resolume Christmas Present 2010: FFGL Fireworks Plugin
- Replies: 24
- Views: 69236
Re: Resolume Christmas Present 2010: FFGL Fireworks Plugin
You can browse the source code in the link given in the blog post,
or download the FFGL openframeworks addon that contains also the source code for the plugin here :
http://code.google.com/p/ofxffglplugin/downloads/list
or download the FFGL openframeworks addon that contains also the source code for the plugin here :
http://code.google.com/p/ofxffglplugin/downloads/list
- Thu Jan 06, 2011 10:15
- Forum: News! Extra! Extra! Read all about it!
- Topic: Resolume Christmas Present 2010: FFGL Fireworks Plugin
- Replies: 24
- Views: 69236
Re: Resolume Christmas Present 2010: FFGL Fireworks Plugin
Hi,
It should be enough to copy the .bundle file into the plugins/vfx folder
Daniel
It should be enough to copy the .bundle file into the plugins/vfx folder
Daniel
- Thu Jan 06, 2011 09:57
- Forum: Developers Developers Developers
- Topic: Set default parameter values for source plugin
- Replies: 3
- Views: 9143
Re: Set default parameter values for source plugin
Hi, have you tried downloading the latest version of ofxFFGLPlugin ?
It seems like a bug from the first version of the addon.
You can download a zip here:
http://code.google.com/p/ofxffglplugin/downloads/list
or check out the code with svn:
svn checkout http://ofxffglplugin.googlecode.com/svn ...
It seems like a bug from the first version of the addon.
You can download a zip here:
http://code.google.com/p/ofxffglplugin/downloads/list
or check out the code with svn:
svn checkout http://ofxffglplugin.googlecode.com/svn ...
- Wed Sep 22, 2010 09:42
- Forum: Developers Developers Developers
- Topic: ofxFFGLPlugin
- Replies: 6
- Views: 12549
Re: ofxFFGLPlugin
Hi, I just posted a new version of the addon on google code, you can download it from here
http://code.google.com/p/ofxffglplugin/downloads/list?saved=1&ts=1285143485
or by checking out the latest version from SVN here
https://ofxffglplugin.googlecode.com/svn/trunk/
The problem was that debug ...
http://code.google.com/p/ofxffglplugin/downloads/list?saved=1&ts=1285143485
or by checking out the latest version from SVN here
https://ofxffglplugin.googlecode.com/svn/trunk/
The problem was that debug ...