Thanks for your input guys.
As far as I can tell though Away3D still uses Context3D whether it's renderMode is set to gpu or direct. You can fallback to software rendering but that kind of defeats the point.
My guess is that dirtyjohn_lv is correct and we would have to change the flash params to ...
Search found 5 matches
- Fri Apr 25, 2014 11:58
- Forum: Problems? Bugs? Solutions!
- Topic: Flash with HW accelerated graphics
- Replies: 14
- Views: 20060
- Thu Apr 24, 2014 17:13
- Forum: Problems? Bugs? Solutions!
- Topic: Flash with HW accelerated graphics
- Replies: 14
- Views: 20060
Re: Flash with HW accelerated graphics
Great I'll have a look into using one of them then thanks!
It's a shame 'flash' isn't supported at this level as now there is access to the GPU via the molehiill APIs it's possible to get amazing 2D and 3D generative/interactive/programmatic artwork at 60fps.
I'm biased towards this tech as i have ...
It's a shame 'flash' isn't supported at this level as now there is access to the GPU via the molehiill APIs it's possible to get amazing 2D and 3D generative/interactive/programmatic artwork at 60fps.
I'm biased towards this tech as i have ...
- Thu Apr 24, 2014 16:03
- Forum: Problems? Bugs? Solutions!
- Topic: Flash with HW accelerated graphics
- Replies: 14
- Views: 20060
Re: Flash with HW accelerated graphics
OK fair enough.
Is there any technique for routing an output from a display port into reoslume then? I know you can use capture devices and was just reading something that suggested prior to the vvv plugin users would record the screen with a camera and use that as input? Would there be a more ...
Is there any technique for routing an output from a display port into reoslume then? I know you can use capture devices and was just reading something that suggested prior to the vvv plugin users would record the screen with a camera and use that as input? Would there be a more ...
- Thu Apr 24, 2014 14:28
- Forum: Problems? Bugs? Solutions!
- Topic: Flash with HW accelerated graphics
- Replies: 14
- Views: 20060
Re: Flash with HW accelerated graphics
I'm guessing no-one knows the answer to this? (I suppose more of an internal knowledge of resolume is needed to know how the slots are channelled and whether they would have direct access to the GPU when loaded via resolume)? Joris?
So could anyone advise whether this would be a fallback option ...
So could anyone advise whether this would be a fallback option ...
- Tue Apr 22, 2014 12:48
- Forum: Problems? Bugs? Solutions!
- Topic: Flash with HW accelerated graphics
- Replies: 14
- Views: 20060
Flash with HW accelerated graphics
Hi,
we're thinking of using Resolume Arena for the projection mapping features. Some of our content will be programatically generated (at runtime) using the Flash player. The content is graphics heavy particle fx and I'm leveraging Flash's Stage3D APIs to use my system's GPU for the heavy lifting. I ...
we're thinking of using Resolume Arena for the projection mapping features. Some of our content will be programatically generated (at runtime) using the Flash player. The content is graphics heavy particle fx and I'm leveraging Flash's Stage3D APIs to use my system's GPU for the heavy lifting. I ...