Danny 03 Jan 2026 03:49 AM
Yeah textures are never copied.
Only when you modify a texture it needs to allocate a new one
If you expand a texture to a list of 10000 that’s all simply a reference to the same texture
Search found 175 matches
- Mon Feb 23, 2026 18:50
- Forum: Wire Wire, Pants on Fire!
- Topic: Expand and Join - details please!
- Replies: 8
- Views: 7065
Re: Expand and Join - details please!
I found this in a thread in the #wire channel on Slack:
- Mon Feb 23, 2026 10:38
- Forum: Wire Wire, Pants on Fire!
- Topic: Recommended AI service for Resolume Wire.
- Replies: 3
- Views: 344
Re: Recommended AI service for Resolume Wire.
Without a clear reference manual, what do you suppose the AI is going to be trained on to be able to give answers that aren't completely "hallucinated"?
- Mon Feb 16, 2026 14:18
- Forum: Wire Wire, Pants on Fire!
- Topic: Display duration of video asset
- Replies: 5
- Views: 81830
Re: Display duration of video asset
By "your wire plug-in and Resolume use the same in an output ports", do you mean that, when a Wire patch is running inside Resolume (as a source, effect or mixer), that the OSC In/Out nodes do work amd the OSC settings are Resolume's OSC settings?
- Mon Feb 16, 2026 14:11
- Forum: Wire Wire, Pants on Fire!
- Topic: Expand and Join - details please!
- Replies: 8
- Views: 7065
Re: Expand and Join - details please!
To correct any misinterpretation:
No slices: 60fps (capped by framerate of output screen)
1 slice: 3 fps.
I should mention that I can output a dozen of that same kind of slice without such appalling framerate, so something else must be the issue here. The Edge, maybe?
No slices: 60fps (capped by framerate of output screen)
1 slice: 3 fps.
I should mention that I can output a dozen of that same kind of slice without such appalling framerate, so something else must be the issue here. The Edge, maybe?
- Mon Feb 16, 2026 14:05
- Forum: Wire Wire, Pants on Fire!
- Topic: Node definitions and data types
- Replies: 4
- Views: 32813
Re: Node definitions and data types
Could slices be turned into geometry / meshes instead of signed distance fields?
- Mon Feb 16, 2026 14:01
- Forum: Wire Wire, Pants on Fire!
- Topic: Wire and Spout
- Replies: 6
- Views: 7420
Re: Wire and Spout
I'm not sure if there is a language/cultural barrier here. I am asking WHY there is no Wire Spout In/Out facility, not what other facilities exist in Resolume.
- Fri Feb 13, 2026 07:38
- Forum: Wire Wire, Pants on Fire!
- Topic: Expand and Join - details please!
- Replies: 8
- Views: 7065
Re: Expand and Join - details please!
Wire 7.24.1
- On first load it was showing the mess of incorrectly joined edges. Seems to occur only if the "Stage Droid with Masks" demo set is used in combination with a different set; displays correctly if all the masked set
- Still crashes when changing Slice In demo sets
Arena 7.24.1
- Slice ...
- On first load it was showing the mess of incorrectly joined edges. Seems to occur only if the "Stage Droid with Masks" demo set is used in combination with a different set; displays correctly if all the masked set
- Still crashes when changing Slice In demo sets
Arena 7.24.1
- Slice ...
- Thu Feb 12, 2026 17:12
- Forum: Wire Wire, Pants on Fire!
- Topic: Wire and Spout
- Replies: 6
- Views: 7420
Re: Wire and Spout
Yes, I know that; I have used those features for years.
I take it you mean to say that there is no Spout In nor Spout Out facility for Wire plugins in Resolume.
My question is: why?
Am I the only one who wants to do things like create mixers that Spout out their result so I don't have to insert ...
I take it you mean to say that there is no Spout In nor Spout Out facility for Wire plugins in Resolume.
My question is: why?
Am I the only one who wants to do things like create mixers that Spout out their result so I don't have to insert ...
- Thu Feb 12, 2026 12:37
- Forum: Wire Wire, Pants on Fire!
- Topic: Wire and Spout
- Replies: 6
- Views: 7420
Re: Wire and Spout
Please demonstrate.
I can use Spout In and Spout Out in the Wire editor , but they don't work in Resolume . Supposing they do work, how/where do you specify the name of the Spout source?
-subpixel
--begin-wire-patch--
698.3ocwT11aSCCDG+qBxuNoKwoNwouhtrfzjPaHMj.IVExMws0ficvwtqkp9cmyNcqSf ...
I can use Spout In and Spout Out in the Wire editor , but they don't work in Resolume . Supposing they do work, how/where do you specify the name of the Spout source?
-subpixel
--begin-wire-patch--
698.3ocwT11aSCCDG+qBxuNoKwoNwouhtrfzjPaHMj.IVExMws0ficvwtqkp9cmyNcqSf ...
- Thu Feb 12, 2026 11:58
- Forum: Wire Wire, Pants on Fire!
- Topic: Wire performance - Are textures flipped for the ISF node and/or "calling" effects/mixers/sources from Resolume?
- Replies: 2
- Views: 5973
Re: Wire performance - Are textures flipped for the ISF node and/or "calling" effects/mixers/sources from Resolume?
By sub-optimal I mean that there was a small but noticeable difference between an FFGL plugin I made and the Wire port where the fragment shader code is basically the same; my guess was that an extra texture copy was happening somewhere, because that was happening with FFGL plugins.
If Wire is "top ...
If Wire is "top ...