Search found 175 matches

by subpixel
Mon Feb 23, 2026 18:50
Forum: Wire Wire, Pants on Fire!
Topic: Expand and Join - details please!
Replies: 8
Views: 7065

Re: Expand and Join - details please!

I found this in a thread in the #wire channel on Slack:
Danny  03 Jan 2026 03:49 AM
Yeah textures are never copied.
Only when you modify a texture it needs to allocate a new one
If you expand a texture to a list of 10000 that’s all simply a reference to the same texture
by subpixel
Mon Feb 23, 2026 10:38
Forum: Wire Wire, Pants on Fire!
Topic: Recommended AI service for Resolume Wire.
Replies: 3
Views: 344

Re: Recommended AI service for Resolume Wire.

Without a clear reference manual, what do you suppose the AI is going to be trained on to be able to give answers that aren't completely "hallucinated"?
by subpixel
Mon Feb 16, 2026 14:18
Forum: Wire Wire, Pants on Fire!
Topic: Display duration of video asset
Replies: 5
Views: 81830

Re: Display duration of video asset

By "your wire plug-in and Resolume use the same in an output ports", do you mean that, when a Wire patch is running inside Resolume (as a source, effect or mixer), that the OSC In/Out nodes do work amd the OSC settings are Resolume's OSC settings?
by subpixel
Mon Feb 16, 2026 14:11
Forum: Wire Wire, Pants on Fire!
Topic: Expand and Join - details please!
Replies: 8
Views: 7065

Re: Expand and Join - details please!

To correct any misinterpretation:

No slices: 60fps (capped by framerate of output screen)
1 slice: 3 fps.

I should mention that I can output a dozen of that same kind of slice without such appalling framerate, so something else must be the issue here. The Edge, maybe?
by subpixel
Mon Feb 16, 2026 14:05
Forum: Wire Wire, Pants on Fire!
Topic: Node definitions and data types
Replies: 4
Views: 32813

Re: Node definitions and data types

Could slices be turned into geometry / meshes instead of signed distance fields?
by subpixel
Mon Feb 16, 2026 14:01
Forum: Wire Wire, Pants on Fire!
Topic: Wire and Spout
Replies: 6
Views: 7420

Re: Wire and Spout

I'm not sure if there is a language/cultural barrier here. I am asking WHY there is no Wire Spout In/Out facility, not what other facilities exist in Resolume.
by subpixel
Fri Feb 13, 2026 07:38
Forum: Wire Wire, Pants on Fire!
Topic: Expand and Join - details please!
Replies: 8
Views: 7065

Re: Expand and Join - details please!

Wire 7.24.1
- On first load it was showing the mess of incorrectly joined edges. Seems to occur only if the "Stage Droid with Masks" demo set is used in combination with a different set; displays correctly if all the masked set
- Still crashes when changing Slice In demo sets

Arena 7.24.1
- Slice ...
by subpixel
Thu Feb 12, 2026 17:12
Forum: Wire Wire, Pants on Fire!
Topic: Wire and Spout
Replies: 6
Views: 7420

Re: Wire and Spout

Yes, I know that; I have used those features for years.

I take it you mean to say that there is no Spout In nor Spout Out facility for Wire plugins in Resolume.

My question is: why?

Am I the only one who wants to do things like create mixers that Spout out their result so I don't have to insert ...
by subpixel
Thu Feb 12, 2026 12:37
Forum: Wire Wire, Pants on Fire!
Topic: Wire and Spout
Replies: 6
Views: 7420

Re: Wire and Spout

Please demonstrate.

I can use Spout In and Spout Out in the Wire editor , but they don't work in Resolume . Supposing they do work, how/where do you specify the name of the Spout source?

-subpixel

--begin-wire-patch--
698.3ocwT11aSCCDG+qBxuNoKwoNwouhtrfzjPaHMj.IVExMws0ficvwtqkp9cmyNcqSf ...
by subpixel
Thu Feb 12, 2026 11:58
Forum: Wire Wire, Pants on Fire!
Topic: Wire performance - Are textures flipped for the ISF node and/or "calling" effects/mixers/sources from Resolume?
Replies: 2
Views: 5973

Re: Wire performance - Are textures flipped for the ISF node and/or "calling" effects/mixers/sources from Resolume?

By sub-optimal I mean that there was a small but noticeable difference between an FFGL plugin I made and the Wire port where the fragment shader code is basically the same; my guess was that an extra texture copy was happening somewhere, because that was happening with FFGL plugins.

If Wire is "top ...