That is almost definitely Kinect plus TouchDesigner. You can approximate some of the simpler effects with a webcam in Resolume but not the pointcloud/z-pass stuff which TD supports but Resolume doesn't.
Thanks for the link BTW - it is an awesome show.
Search found 231 matches
- Mon Aug 03, 2020 09:18
- Forum: General Chat
- Topic: Software to produce this liquid effect
- Replies: 2
- Views: 8408
- Sat Aug 01, 2020 14:20
- Forum: General Chat
- Topic: 360 blend
- Replies: 12
- Views: 20567
Re: 360 blend
You can always hand craft your blend masks, and your projectors may have edge blending. A hand-crafted PNG won't be as configurable/editable as Resolume Arena but then edge blends won't change much in an installation.
- Sun Jan 05, 2020 14:05
- Forum: Problems? Bugs? Solutions!
- Topic: OSC sending too many messages
- Replies: 6
- Views: 9989
Re: OSC sending too many messages
Do bundles help?
- Wed Feb 13, 2019 18:12
- Forum: General Chat
- Topic: Controlling 3D model in realtime based on input?
- Replies: 5
- Views: 25938
Re: Controlling 3D model in realtime based on input?
Skarabee uses Magic Music Visuals (MMV) to do his midi controlled visuals.
https://www.youtube.com/watch?v=UKi5BnHFNvQ
Texturing can be tricky but MMV supports 3D models directly and quite easily and they can be transformed and coloured etc. via midi/osc/audio. You can can also use 3D models in ...
https://www.youtube.com/watch?v=UKi5BnHFNvQ
Texturing can be tricky but MMV supports 3D models directly and quite easily and they can be transformed and coloured etc. via midi/osc/audio. You can can also use 3D models in ...
- Sun Jul 22, 2018 15:42
- Forum: General Chat
- Topic: Audio-reactive effects, make them more pronounced
- Replies: 1
- Views: 8923
Re: Audio-reactive effects, make them more pronounced
First off, are there any effects that work particularly well with FFT external audio effects or BPM sync?
"Particulary well" is quite a subjective phrase. Perhaps before you dive into effects the most obvious things to drive with FFT are scale and colour and the most obvious thing to drive with ...
"Particulary well" is quite a subjective phrase. Perhaps before you dive into effects the most obvious things to drive with FFT are scale and colour and the most obvious thing to drive with ...
- Wed Jun 13, 2018 20:10
- Forum: General Chat
- Topic: Feedback source as an effect
- Replies: 7
- Views: 13417
Re: Feedback source as an effect
https://www.bigfug.com/software/freeframe/
Alex May's feedback plugin is great though not exactly the same but it does work in Res 6 on a per clip basis. It has a lot more options than the built-in source effect too.
Alex May's feedback plugin is great though not exactly the same but it does work in Res 6 on a per clip basis. It has a lot more options than the built-in source effect too.
- Thu May 03, 2018 22:46
- Forum: General Chat
- Topic: Kinect and resolume
- Replies: 1
- Views: 6069
Re: Kinect and resolume
Can't vouch for this but perhaps worth investigating.
- Sat Mar 03, 2018 16:05
- Forum: Developers Developers Developers
- Topic: Convert GSLS for FFGL for Resolume?
- Replies: 15
- Views: 31062
Re: Convert GSLS for FFGL for Resolume?
I've tried my best with the CBS plugin though it interprets black as alpha. See if it is the same effect as you were expecting. 0.5 is the baseline for each parameter. 64 bit.
- Fri Oct 06, 2017 17:58
- Forum: Problems? Bugs? Solutions!
- Topic: Font rendering and font finding
- Replies: 11
- Views: 23234
Re: Font rendering and font finding
As it happens, it may have been a crash that caused it for me too. My misunderstanding was that I was clearing Documents/.../atlas rather than AppData/.../atlas. Once I'd cleared down the correct cache, corruption was gone.
I noticed that most of the corruption seemed to happen in or near lowercase ...
I noticed that most of the corruption seemed to happen in or near lowercase ...
- Fri Oct 06, 2017 12:39
- Forum: Problems? Bugs? Solutions!
- Topic: Font rendering and font finding
- Replies: 11
- Views: 23234
Re: Font rendering and font finding
No, as far as I can tell, they've always been there in every beta.