Hello,
I've been building FFGL plugins for Resolume using the FFGL SDK on GitHub and have noticed that the "hostTime" property of plugin instances is not initialized for the first one or two iterations of "CFFGLPlugin:ProcessOpenGL". Here is the output I see when logging "hostTime":
hostTime: -6 ...
Search found 10 matches
- Fri Mar 31, 2023 23:02
- Forum: Developers Developers Developers
- Topic: FFGL hostTime initialization
- Replies: 0
- Views: 29175
- Mon Jan 10, 2011 17:20
- Forum: Developers Developers Developers
- Topic: Set default parameter values for source plugin
- Replies: 3
- Views: 9291
Re: Set default parameter values for source plugin
Thanks Daniel, I'll give that a try 

- Thu Dec 30, 2010 00:11
- Forum: Developers Developers Developers
- Topic: Set default parameter values for source plugin
- Replies: 3
- Views: 9291
Set default parameter values for source plugin
I'm trying create a set of FreeFrame source plugins using OpenFrameworks and ofxFFGL and I've been trying to figure out if it is possible to set default values for parameters shared between the host and the plugin. At the moment, it looks like Resolume automatically chooses default values for my ...
- Fri Oct 01, 2010 19:05
- Forum: Developers Developers Developers
- Topic: 3D FreeFrame plugins not working
- Replies: 4
- Views: 9943
Re: 3D FreeFrame plugins not working
The last code snippet you listed does not specify any projection matrix. Try putting that in and see if that makes a difference.
Thanks for this suggestion Edwin...it put me on the right path. I played around with gluPerspective and glMatrixMode some more and I found that the following fixed my ...
Thanks for this suggestion Edwin...it put me on the right path. I played around with gluPerspective and glMatrixMode some more and I found that the following fixed my ...
- Thu Sep 30, 2010 22:52
- Forum: Developers Developers Developers
- Topic: 3D FreeFrame plugins not working
- Replies: 4
- Views: 9943
Re: 3D FreeFrame plugins not working
Thanks for the response Edwin...that is a good thing to know. I've verified that all of my OpenGL calls are happening within the draw method of my application. I've also tried toggling the following OpenGL states to see if it makes any difference:
glEnable(GL_BLEND);
glEnable( GL_DEPTH_TEST ...
glEnable(GL_BLEND);
glEnable( GL_DEPTH_TEST ...
- Wed Sep 29, 2010 21:27
- Forum: Developers Developers Developers
- Topic: 3D FreeFrame plugins not working
- Replies: 4
- Views: 9943
3D FreeFrame plugins not working
I'm not sure if this is the right place for this question but I thought I would start here. I've been trying to create a suite of FreeFrame plugins using OpenFrameworks/ofxffglplugin and I'm running into some strange rendering issues when I run the applications as FreeFrame plugins in Resolume. I'm ...
- Sat May 31, 2008 05:05
- Forum: Problems? Bugs? Solutions!
- Topic: switch from music videos to resolume
- Replies: 0
- Views: 3393
switch from music videos to resolume
I've been playing solo audio/video sets recently by playing the audio from my ipod and then performing visuals to that. However, since I have a limited amount of my own music I want to start mixing other music videos into my set when I need to extend it. Does anyone have a good idea of how I could ...
- Sat Feb 09, 2008 22:55
- Forum: Problems? Bugs? Solutions!
- Topic: Flash 9 Audio Variables help please
- Replies: 7
- Views: 12990
Thank you for the response Bart. I was not grumpy because it doesn't work with Adobe's update to the flash player. I was grumpy because I've been trying to get some help from Resolume for well over two months and it has been very difficult to get an answer. :( I was hoping you knew a way to get the ...
- Sun Feb 03, 2008 00:49
- Forum: Problems? Bugs? Solutions!
- Topic: Flash 9 Audio Variables help please
- Replies: 7
- Views: 12990
- Mon Nov 26, 2007 06:19
- Forum: Problems? Bugs? Solutions!
- Topic: Flash 9 Audio Variables help please
- Replies: 7
- Views: 12990
Did you ever find an answer to this question? I'm having the same issue. I've tried using LoaderInfo(this.root.loaderInfo).parameters, but no dice. Does anyone know if resolume utilizes fscommand or the ExternalInterface API to send parameters to flash? If so what command names can we gain access to?