Sorry for my typo.
I'll be looking good lint tool for glsl.
Search found 2 matches
- Tue Apr 10, 2018 07:51
- Forum: Developers Developers Developers
- Topic: Error using gl_FragCoord in FFGL
- Replies: 3
- Views: 7842
- Tue Apr 10, 2018 06:00
- Forum: Developers Developers Developers
- Topic: Error using gl_FragCoord in FFGL
- Replies: 3
- Views: 7842
Error using gl_FragCoord in FFGL
FFGL plugin using gl_FragCoord load failed on Resolume 6.
For instance, Based on AddSubtract (FFGL example of Resolume), rewrite it for the following.
static const std::string fragmentShaderCode = STRINGIFY(
uniform sampler2D inputTexture;
uniform vec3 brightness;
void main()
{
vac2 p = gl ...
For instance, Based on AddSubtract (FFGL example of Resolume), rewrite it for the following.
static const std::string fragmentShaderCode = STRINGIFY(
uniform sampler2D inputTexture;
uniform vec3 brightness;
void main()
{
vac2 p = gl ...