Search found 2 matches

by tobetchi
Tue Apr 10, 2018 07:51
Forum: Developers Developers Developers
Topic: Error using gl_FragCoord in FFGL
Replies: 3
Views: 7842

Re: Error using gl_FragCoord in FFGL

Sorry for my typo.
I'll be looking good lint tool for glsl.
by tobetchi
Tue Apr 10, 2018 06:00
Forum: Developers Developers Developers
Topic: Error using gl_FragCoord in FFGL
Replies: 3
Views: 7842

Error using gl_FragCoord in FFGL

FFGL plugin using gl_FragCoord load failed on Resolume 6.
For instance, Based on AddSubtract (FFGL example of Resolume), rewrite it for the following.

static const std::string fragmentShaderCode = STRINGIFY(
uniform sampler2D inputTexture;
uniform vec3 brightness;
void main()
{
vac2 p = gl ...