i'm kinda new to writing FFGL plugins and xcode / visual studio so bare with me.
when writing stuff in juce i can run the app in debug mode in my IDE which makes debugging very easy. But i don't know how to debug an FFGL that way.
In order to debug my current plugin i've created a 'console' project ...
Search found 3 matches
- Sat Apr 27, 2019 14:46
- Forum: Developers Developers Developers
- Topic: how do i debug an FFGL?
- Replies: 14
- Views: 37852
- Sat Apr 27, 2019 13:50
- Forum: Developers Developers Developers
- Topic: Hive8 Cloner 64 bit?
- Replies: 22
- Views: 72148
Re: Hive8 Cloner 64 bit?
"it's 2019, let's just do it all in the shader" 

- Sat Apr 27, 2019 13:43
- Forum: Developers Developers Developers
- Topic: FFGL Empty Plugin example
- Replies: 3
- Views: 11699
Re: FFGL Empty Plugin example
I'm currently using the ffgl repo from Resolume
https://github.com/resolume/ffgl
i suggest downloading gitKraken because you'll need to checkout the ffgl1.5 branch to build for resolume 6.
the current branch is also very handy to checkout tho because it shows how to build a plugin for resolume 7 ...
https://github.com/resolume/ffgl
i suggest downloading gitKraken because you'll need to checkout the ffgl1.5 branch to build for resolume 6.
the current branch is also very handy to checkout tho because it shows how to build a plugin for resolume 7 ...