Search found 4 matches
- Fri Apr 02, 2021 16:00
- Forum: Developers Developers Developers
- Topic: Access all layers in FFGL
- Replies: 1
- Views: 12217
Access all layers in FFGL
Is it possible to do a FFGL plugin accessing all layers in the composition, as the Video Router does? And how do I do it, since currently I can get access to at most 2 framebuffers from 2 different layers by developing a mixplugin.
- Tue Feb 23, 2021 17:01
- Forum: Developers Developers Developers
- Topic: Text Animation doesn't leave a valid context
- Replies: 4
- Views: 17496
Re: Text Animation doesn't leave a valid context
Yes, it appears only if the plugins are in Debug mode, since it is only then the context is asserted.
- Fri Feb 19, 2021 15:20
- Forum: Developers Developers Developers
- Topic: Text Animation doesn't leave a valid context
- Replies: 4
- Views: 17496
Re: Text Animation doesn't leave a valid context
The same goes for tunneling.
- Fri Feb 19, 2021 14:54
- Forum: Developers Developers Developers
- Topic: Text Animation doesn't leave a valid context
- Replies: 4
- Views: 17496
Text Animation doesn't leave a valid context
I have written a Mixer plugin using FFGL. When adding the Text Animation source to the deck and submit it to play, an assertion is triggered in FFGL.cpp in my plugin, in function ValidateContextState(), before executing my plugin code.
Windows 10, Resolume Avenue 7.3.1 rev73084 29 December 2020
Windows 10, Resolume Avenue 7.3.1 rev73084 29 December 2020