I have written a Mixer plugin using FFGL. When adding the Text Animation source to the deck and submit it to play, an assertion is triggered in FFGL.cpp in my plugin, in function ValidateContextState(), before executing my plugin code.
Windows 10, Resolume Avenue 7.3.1 rev73084 29 December 2020
Text Animation doesn't leave a valid context
Re: Text Animation doesn't leave a valid context
The same goes for tunneling.
Re: Text Animation doesn't leave a valid context
Do you also see this with 7.3.2?
Software developer, Sound Engineer,
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Re: Text Animation doesn't leave a valid context
Yes, it appears only if the plugins are in Debug mode, since it is only then the context is asserted.
Re: Text Animation doesn't leave a valid context
Thanks,
We'll check it out.
We'll check it out.
Software developer, Sound Engineer,
Control Your show with ”Enter” - multiple Resolume servers at once - SMPTE/MTC column launch
try for free: http://programs.palffyzoltan.hu
Control Your show with ”Enter” - multiple Resolume servers at once - SMPTE/MTC column launch
try for free: http://programs.palffyzoltan.hu