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- Sat Jun 26, 2021 06:10
- Forum: Problems? Bugs? Solutions!
- Topic: Wire - Texture2D values being clamped
- Replies: 1
- Views: 2589
Wire - Texture2D values being clamped
When the Texture Bit Depth is set to either 8bit integer or 16bit integer, all Texture2D channels get clamped between a value of 0 and 1, every step of the way. This makes it difficult/impossible to do certain math operations on textures, as any intermediate values which are negative or greater than ...