When the Texture Bit Depth is set to either 8bit integer or 16bit integer, all Texture2D channels get clamped between a value of 0 and 1, every step of the way. This makes it difficult/impossible to do certain math operations on textures, as any intermediate values which are negative or greater than 1 get clamped.
Note that this clamping does not occur when texture bit depth is set to one of the float modes.
Wire - Texture2D values being clamped
Re: Wire - Texture2D values being clamped
Wire is not clamping actively, but your GPU might do that with Integer textures.
If you see this with inputs, place a Resize node after the Texture in, and set the patch to a float mode.
If you see this with inputs, place a Resize node after the Texture in, and set the patch to a float mode.
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