One other thing ---
I would like to do this in a concise way.....if I am for instance using a screen or max blend node, do I have to extract each texture individually and create a blend between each texture like that? So if I want to have 30 frames of delay all composited together, I have to ...
Search found 3 matches
- Tue Sep 20, 2022 16:15
- Forum: Problems? Bugs? Solutions!
- Topic: Wire Variable Step Delay with Composite Mode
- Replies: 4
- Views: 3042
- Tue Sep 20, 2022 15:54
- Forum: Problems? Bugs? Solutions!
- Topic: Wire Variable Step Delay with Composite Mode
- Replies: 4
- Views: 3042
Re: Wire Variable Step Delay with Composite Mode
Thanks for the reply Mark,
Cool that makes sense. I think I've been misunderstanding the the ring buffer but will go that route.
Cool that makes sense. I think I've been misunderstanding the the ring buffer but will go that route.
- Wed Sep 14, 2022 03:48
- Forum: Problems? Bugs? Solutions!
- Topic: Wire Variable Step Delay with Composite Mode
- Replies: 4
- Views: 3042
Wire Variable Step Delay with Composite Mode
Hey there -- digging into Wire to create some custom delay effects. I found a couple on the forum that have gotten me close to what I want to do but developing them further is tricky.
Here is the effect I am using as a starting place : --begin-wire-patch--
768.3oc4W89iZBCF9ekk9Y5BzVDvug ...
Here is the effect I am using as a starting place : --begin-wire-patch--
768.3oc4W89iZBCF9ekk9Y5BzVDvug ...