I would suggest using Chataigne for those special OSC mappings / translations.
https://benjamin.kuperberg.fr/chataigne/en
Search found 9 matches
- Thu Feb 22, 2024 02:35
- Forum: Wire Wire, Pants on Fire!
- Topic: OSC in Wire to trigger layer transition durations or styles
- Replies: 7
- Views: 8004
- Fri Jan 26, 2024 20:31
- Forum: Wire Wire, Pants on Fire!
- Topic: WIRE Official Documents ?
- Replies: 12
- Views: 47693
Re: WIRE Official Documents ?
I feel you. Had the same thoughts a few days ago when I stumbled upon the examples :D But I think the main (target) audience of Wire might be not that familiar with logic gates so the example is quite helpful for anyone who does not have a background in IT, electrical engineering or mathematics ...
- Fri Jan 26, 2024 20:09
- Forum: Developers Developers Developers
- Topic: FFGL in Rust + Bulk ISF -> FFGL converter
- Replies: 2
- Views: 24088
Re: FFGL in Rust + Bulk ISF -> FFGL converter
Seems like an awesome idea. I tried porting many of the Vidvox and Shadertoy files into Wire but it's not that easy, to say the least. The simple error messages in the Log don't help most of the times.
I haven't touched Rust yet, but getting started with FFGL is pretty high up my list when I can ...
I haven't touched Rust yet, but getting started with FFGL is pretty high up my list when I can ...
- Fri Jan 26, 2024 19:37
- Forum: Problems? Bugs? Solutions!
- Topic: Wire Text Editor Panel Bug
- Replies: 1
- Views: 2114
Wire Text Editor Panel Bug
When a line exceeds the Text Editor window I can scroll like it should behave but when I click anywhere where the horizontal scrollbar is moved to the right [Pic 1] it pushes the window back to the scrollbar completely to the left [Pic 2].
Nevertheless the keyboard curser is actually on the spot ...
Nevertheless the keyboard curser is actually on the spot ...
- Sat Jan 20, 2024 01:19
- Forum: New Features
- Topic: Multiple Patches open/ instances of wire
- Replies: 7
- Views: 26883
Re: Multiple Patches open/ instances of wire
Hey, it's true that's not the easiest thing for sure but for now this is a nice site to help you out in the meantime https://www.2fourk.com/wire-tools/wireNodeDB
can you tell me what I can do with it or maybe how to open it in a proper way? For me it looks like this no matter which browser I'm ...
- Fri Jan 19, 2024 15:43
- Forum: Problems? Bugs? Solutions!
- Topic: Arena causes Ableton to deactivate tempo automation
- Replies: 1
- Views: 1752
Arena causes Ableton to deactivate tempo automation
I wanted to make a visualizer for a song which is hardly on time so in Ableton I automated the tempo lane to the beat of the song and synced it via Ableton Link to Arena. Unfortunatly the tempo automation of Ableton got deactivated during playback. The Ableton Link connection stays alive on both ...
- Fri Jan 19, 2024 06:28
- Forum: New Features
- Topic: Palette In Node
- Replies: 0
- Views: 4373
Palette In Node
In the Wire 7.14 Tutorial (Random Color Generation) you could colorize the Texture with pretty unique Palettes (like in Arena with the Gradient Source) but just from a random generated palette. Is there a way to get user generated Palettes into a Wire patch? As far as I understand the Color In node ...
- Fri Jan 12, 2024 03:48
- Forum: General Chat
- Topic: how can I receive ableton automation into resolume avenue? I am talking about the parameters.
- Replies: 3
- Views: 3426
Re: how can I receive ableton automation into resolume avenue? I am talking about the parameters.
So you already managed to map the parameters onto macros?
I think the easiest way should be the Parameter Forwarder from here:
https://www.showsync.com/tools
It's included in the Resolume M4L Patches download
I think the easiest way should be the Parameter Forwarder from here:
https://www.showsync.com/tools
It's included in the Resolume M4L Patches download
- Thu Jan 04, 2024 00:20
- Forum: General Chat
- Topic: Add Transparent PNG Logo over Visuals
- Replies: 3
- Views: 6973
Re: Add Transparent PNG Logo over Visuals
if you don't have an Alpha Channel in your .png file you could add "Auto Mask" from the Effects. So you can erase the white or black parts of your Logo