will this be finally getting updated alongside the forthcoming update?
https://www.instagram.com/p/DK_2lSgIgqE/
Search found 5 matches
- Tue Jun 17, 2025 22:21
- Forum: Wire Wire, Pants on Fire!
- Topic: Sound reactive Wire patches
- Replies: 7
- Views: 26893
- Sat Jun 14, 2025 23:00
- Forum: Wire Wire, Pants on Fire!
- Topic: metaballs time problem
- Replies: 9
- Views: 13270
Re: metaballs time problem
You do not want to increase with the same fixed value each frame, because then if you run at 200 fps it will go faster than if you run at 30 fps. You want to have something time dependent. This works quite well and allow you to have a speed parameter too :
photo_2024-05-17_19-36-00.jpg
thankyou ...
- Sat Jun 14, 2025 22:47
- Forum: Wire Wire, Pants on Fire!
- Topic: Presets and controls between wire and res do not match?
- Replies: 1
- Views: 547
Re: Presets and controls between wire and res do not match?
UPDATE:
the issue i was facing was due to vsync not being enabled in wire, so it was running at 900fps or so and the patch being driven by a float instead of any timed source meant there was a mismatch.
While the fix described in this thread is a good alternative:
https://resolume.com/forum ...
the issue i was facing was due to vsync not being enabled in wire, so it was running at 900fps or so and the patch being driven by a float instead of any timed source meant there was a mismatch.
While the fix described in this thread is a good alternative:
https://resolume.com/forum ...
- Sat Jun 14, 2025 07:37
- Forum: Wire Wire, Pants on Fire!
- Topic: Presets and controls between wire and res do not match?
- Replies: 1
- Views: 547
Presets and controls between wire and res do not match?
i am having an issue where using the float / accumulate setup for driving the x,y and z axis of a fractal noise is not matching between resolume and wire, i have installed different version of resolume and get the same results, i have looked closer at example tutorials using oscillators and they ...
- Tue Jun 03, 2025 07:59
- Forum: Wire Wire, Pants on Fire!
- Topic: pinning base point in a collection
- Replies: 0
- Views: 31219
pinning base point in a collection
i am creating a tentacle / arm tool, similar to the Lissajous cloner someone posted in here but i would like to 'pin' the base point so it can be attached to something and stay static while the rest of the collection modulates, does anyone know how to do this?