rtpMIDI is primarily for network based MIDI connections, though it will work locally. You have to add localhost:5004 to the directory, connect it to the session and enable the session. The resulting virtual MIDI port will be detected and usable by multiple applications.
loopMIDI will also work but ...
Search found 16 matches
- Fri Jan 06, 2017 23:58
- Forum: General Chat
- Topic: midi controller for multiple programs at once?
- Replies: 31
- Views: 64801
- Mon Oct 20, 2014 19:49
- Forum: Problems? Bugs? Solutions!
- Topic: Corrupted interface when switching decks
- Replies: 3
- Views: 5161
Re: Corrupted interface when switching decks
It's fixed!
Yesterday Spout just stopped working completely. After uninstalling it, and Resolume (several versions), and Magic, then installing just the latest versions of each, the UI corruption is gone. (and spout is working again)
I also thought it may have been caused by running Magic and or ...
Yesterday Spout just stopped working completely. After uninstalling it, and Resolume (several versions), and Magic, then installing just the latest versions of each, the UI corruption is gone. (and spout is working again)
I also thought it may have been caused by running Magic and or ...
- Sat Oct 18, 2014 04:42
- Forum: Problems? Bugs? Solutions!
- Topic: Corrupted interface when switching decks
- Replies: 3
- Views: 5161
Corrupted interface when switching decks
When I switch decks I get random corruption in the Resolume interface. Mainly text and whole clips will just turn black. Random letters missing from clip names. I've tried changing scaling modes in the Nvidia control panel. that seemed to fix it one time but not anymore. Most times if I minimize and ...
- Sun Sep 14, 2014 22:24
- Forum: Problems? Bugs? Solutions!
- Topic: MIDI map / cue point & transport problem
- Replies: 7
- Views: 8378
Re: MIDI map / cue point & transport problem
and you did select the proper midi input and output ports in PureData menu right?
put a [print] object after the [ctlin] and see if you get anything printing in the main puredata window when you push/turn something.
put a [print] object after the [ctlin] and see if you get anything printing in the main puredata window when you push/turn something.
- Sun Sep 14, 2014 22:19
- Forum: Problems? Bugs? Solutions!
- Topic: MIDI map / cue point & transport problem
- Replies: 7
- Views: 8378
Re: MIDI map / cue point & transport problem
Yes. PureData will absolutely translate all or any. that was the most simple form of a patch to do just that. Really tho you might need some CC to stay CCs... so, you would use a [pack f f] with CC, value going into it, [route x y z...] where xyz are the CCs that you want to turn into notes ...
- Fri Sep 12, 2014 17:11
- Forum: Problems? Bugs? Solutions!
- Topic: MIDI map / cue point & transport problem
- Replies: 7
- Views: 8378
Re: MIDI map / cue point & transport problem
Probably not an inexpensive DJ controller tho... I think you will have to use something like PureData between your controller and Resolume to translate the MIDI CCs into notes...
[ctlin]
| \
[swap]
| |
[noteout]
Good Luck!
[ctlin]
| \
[swap]
| |
[noteout]
Good Luck!
- Mon Sep 08, 2014 17:31
- Forum: Developers Developers Developers
- Topic: World plugin?
- Replies: 6
- Views: 16881
Re: World plugin?
You can run Whorld or UltraWhorld in vvvv, spout/syphon that into Resolume, map the 5 million paramters to your MIDI controller, enjoy.
- Mon Sep 08, 2014 17:27
- Forum: Developers Developers Developers
- Topic: Share Parameters with Open Frameworks app and Resolume
- Replies: 2
- Views: 5872
Re: Share Parameters with Open Frameworks app and Resolume
I left a suggestion in your FFGL plugin thread about this...
1) Put any effect on a clip or the comp, one with enough parameters to do what you want. Bypass it.
--If you want to use the same parameters from an effect your are actually using in Resolume, don't bypass, just use that.
2) Receive OSC ...
1) Put any effect on a clip or the comp, one with enough parameters to do what you want. Bypass it.
--If you want to use the same parameters from an effect your are actually using in Resolume, don't bypass, just use that.
2) Receive OSC ...
- Mon Sep 08, 2014 17:13
- Forum: Developers Developers Developers
- Topic: FFT in FFGL
- Replies: 4
- Views: 8369
Re: FFT in FFGL
...Is there a way to get the FFT data from Resolume to the plugin somehow? It would be less computationally expensive than calculating the FFT again each frame...
I would suggest checking out Magic Music Visuals to run alongside Resolume via spout/syphon. It does FFT, and runs shaders, and 3D ...
- Sat Sep 06, 2014 18:49
- Forum: General Chat
- Topic: FFGL plugins vote
- Replies: 70
- Views: 112943
Re: FFGL plugins vote
How about a dummy FFGL with like 16 parameters for using Resolume's awesome beat clock or FFT to send OSC parameters to other software. You could have an .ini file to name the parameters. I do this now with some random effect on the comp and bypass it so it doesn't eat CPU, but the names don't ...