is there a way to build the plugins on a 64bit linux? what do i have to change in the make file?
i changed this: CCPP = @g++ -m32
but seems not to work...
Search found 3 matches
- Fri Feb 01, 2013 00:00
- Forum: Developers Developers Developers
- Topic: FFGL start
- Replies: 5
- Views: 7414
- Thu Jan 31, 2013 12:53
- Forum: Developers Developers Developers
- Topic: FFGL start
- Replies: 5
- Views: 7414
Re: FFGL start
i have a basic knowledge of c++ and GL. I checked the examples and it looked not so hard.
- Thu Jan 31, 2013 01:35
- Forum: Developers Developers Developers
- Topic: FFGL start
- Replies: 5
- Views: 7414
FFGL start
Hey Guys,
i have some questions regarding the FFGL effects. Did i get it right that i have full GL features in it so that i can draw GL objects and let them move to sound in resolume? So it is not only a filter anymore. Its goes more into Quartz and Flash direction? Can you guys give me a good ...
i have some questions regarding the FFGL effects. Did i get it right that i have full GL features in it so that i can draw GL objects and let them move to sound in resolume? So it is not only a filter anymore. Its goes more into Quartz and Flash direction? Can you guys give me a good ...