Hey Guys,
i have some questions regarding the FFGL effects. Did i get it right that i have full GL features in it so that i can draw GL objects and let them move to sound in resolume? So it is not only a filter anymore. Its goes more into Quartz and Flash direction? Can you guys give me a good startingpoint. Especially something about animating stuff would be helpfull. I thaught maybe beginning with openframeworks would be an easy way to get into it.
Thanks!
FFGL start
Re: FFGL start
FFGL can indeed be used for sources as well, similar to how QC and Flash are handled.
It is however pretty low-level OpenGL, so there's no easy way to get into it. You need a basic understanding of OpenGL and C++ to get started.
For playing around, perhaps oF would indeed be a better and easier start point.
It is however pretty low-level OpenGL, so there's no easy way to get into it. You need a basic understanding of OpenGL and C++ to get started.
For playing around, perhaps oF would indeed be a better and easier start point.
Re: FFGL start
i have a basic knowledge of c++ and GL. I checked the examples and it looked not so hard.
Re: FFGL start
In that case, go for it! We'd love to see what you come up with!
Re: FFGL start
is there a way to build the plugins on a 64bit linux? what do i have to change in the make file?
i changed this: CCPP = @g++ -m32
but seems not to work...
i changed this: CCPP = @g++ -m32
but seems not to work...
Re: FFGL start
Hmmm. We don't use Linux at all, so I'm afraid we can't help you with that.
There's a few open source Linux based plugins on the repository though, so maybe that can help?
There's a few open source Linux based plugins on the repository though, so maybe that can help?