Hi all, didn't find this question so new topic, it is.
I've tried to send relative OSC values to Arena (7.13.2 on M1 Pro 16" MBP) with no success.
The idea was to control faders with OSC by adding or subtracting, for example, 0.1 from the value with each button press/OSC send on a Stream Deck.
The documentation of Resolume OSC states it's possible to send "+" 1 to add 1 to a value but it doesn't go through like this.
Tried sending with Qlab and Bitfocus Companion to localhost, regular values work fine but when adding math, it comes across as either a NaN float value or string that does not do work as intended.
Has anyone used relative OSC values with success?
Sending relative OSC values
Re: Sending relative OSC values
Yes, we have a ticket for this, got broken for floats somewhere unfortunately.
Int argument might still work, but for an opacity it's not really a workaround.
Maybe if you'd have a Wire effect with it's int mapped to something big:
Int argument might still work, but for an opacity it's not really a workaround.
Maybe if you'd have a Wire effect with it's int mapped to something big:
Software developer, Sound Engineer,
Control Your show with ”Enter” - multiple Resolume servers at once - SMPTE/MTC column launch
try for free: http://programs.palffyzoltan.hu
Control Your show with ”Enter” - multiple Resolume servers at once - SMPTE/MTC column launch
try for free: http://programs.palffyzoltan.hu
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Re: Sending relative OSC values
This problem is still in the latest arena. I can't get relative osc to work on a MBP 16" M2 Max.
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Re: Sending relative OSC values
I'm guessing this still isn't fixed with 7.15?Zoltán wrote: Mon Dec 12, 2022 18:18 Yes, we have a ticket for this, got broken for floats somewhere unfortunately.
Int argument might still work, but for an opacity it's not really a workaround.
Maybe if you'd have a Wire effect with it's int mapped to something big:
Int_opacity.wired
Windows 11 attempting to control via Companion 2.4.2
Re: Sending relative OSC values
Hi,Zoltán wrote: Mon Dec 12, 2022 18:18 Yes, we have a ticket for this, got broken for floats somewhere unfortunately.
Int argument might still work, but for an opacity it's not really a workaround.
Maybe if you'd have a Wire effect with it's int mapped to something big:
Int_opacity.wired
has this been fixed yet?