Acoustig pong - tribute to H.R. Giger

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hovnajs
Posts: 7
Joined: Sun Mar 19, 2006 13:04
Location: CZ

Acoustig pong - tribute to H.R. Giger

Post by hovnajs »

Hi all,
I wrote flash game, that is controlled by sound feedback. Sound(value on mid chanel) controls position of a box, that parrys a ball. If you miss, then a score counter is set to zero.

Few things have to be done to make it work properly:
- set up Flash Time Control
- set up mid channel according to local acoustig conditions (I tried it at home with gain on 100 and just cryed into notebook mic something like "hop, hop, ..., hophop" - if someone saw me he had to thing, I was insane)
- set up low channel in same way as mid, this channel controls rotaion of ball - it is just visual effect

- sometimes Resolume audio analyst crashes - then you can change in preferences input soundcard (every time you have at least two - default and your card - never mind that are both the same card)

flash is here

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bart
Team Resolume
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Joined: Wed Sep 29, 2004 10:01
Location: Resolume HQ

Post by bart »

good idea! and it fun to play as well!

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