Hi!
I would like to see the position of the cue points in the transport section (maybe small icons Q,W,E,R,T,Y above the timeline). It would also be cool if it's possible to drag the icons to reposition the cue points.
"Cue Points" at "Transport"
Re: "Cue Points" at "Transport"
Yes good idea, this is allready on our todo-list.
Our todo-list is getting a bit long though
Our todo-list is getting a bit long though

Re: "Cue Points" at "Transport"
I love long todo lists
- especially when it's not mine
- But I'm really interested in something like a tentative R3 todo list
- Do you think there is a way to sneak a peek? 




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- Posts: 322
- Joined: Sat Jul 26, 2008 20:26
Re: "Cue Points" at "Transport"
To add to this (and refresh my previous request which I'm not sure got a reply)
To have a quantise function so that the QWERTY key presses are mapped to the nearest beat division, which would take the guesswork out of cue point placement on beatsynced loops.
To have a quantise function so that the QWERTY key presses are mapped to the nearest beat division, which would take the guesswork out of cue point placement on beatsynced loops.
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Re: "Cue Points" at "Transport"
Yes also an interesting feature, we'll put ip up on our ... 
Showing the cue points is a nice feature we will implement but that won't be in the final release of version, the same is true for the quantizing of the cue points.
Showing cue points in the timeline is one thing, but of course you should be able to move and remove them them as well. For now that's too much work, we are working towards a stable version and we can't allow ourselves to put new features in at the moment as that would require more rounds of testing. We are working hard on FFT and Flash playback (next to fixing bugs), the last big main features that will be implemented in the final version 3.

Showing the cue points is a nice feature we will implement but that won't be in the final release of version, the same is true for the quantizing of the cue points.
Showing cue points in the timeline is one thing, but of course you should be able to move and remove them them as well. For now that's too much work, we are working towards a stable version and we can't allow ourselves to put new features in at the moment as that would require more rounds of testing. We are working hard on FFT and Flash playback (next to fixing bugs), the last big main features that will be implemented in the final version 3.