Need some help with FFGL development...

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gpvillamil
Posts: 550
Joined: Mon Apr 04, 2005 03:33
Location: San Francisco, California

Need some help with FFGL development...

Post by gpvillamil »

I've been trying very hard to get started with FFGL development, but keep running into roadblocks.

Not sure if this is best place to post a request for help, but apparently the FreeFrame forum on SourceForge doesn't get looked at too often.

Basically I have Microsoft Visual Studio 2008 for C++ and the FFGL SDK. Attempting to compile the FFGLHost example has all kinds of problems, namely the ffglhost.h file is missing, among others.

Some of the FFGLPlugins compile (often with many, many warnings) and others don't.

It would be really helpful to have a step-by-step guide on how to get the darned things to compile. After that, I'm in pretty good shape re GLSL and C++. Just can't seem to get over the mechanics of getting stuff to compile.

levon
Posts: 483
Joined: Fri Oct 08, 2004 03:38
Location: adelaide, australia

Re: Need some help with FFGL development...

Post by levon »

hey Gpvillamil, i have managed to get the example plugins to compile.

i installed MSVC++ 2008 express
open file/solution
select FFGLplugins in the MSVC8 directory, it will ask you to convert the file, do this.

then in the tree list RMB on the plugin you want to compile, and do build.

i just tried with FFGLhost, and it didnt work either.

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gpvillamil
Posts: 550
Joined: Mon Apr 04, 2005 03:33
Location: San Francisco, California

Re: Need some help with FFGL development...

Post by gpvillamil »

I guess the FFGLHost source code is not included...

Everything else compiles, but with a ton of warnings. Something about variable casting. Runs OK though.

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