FFGL access texture data

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Rene
Posts: 388
Joined: Wed Jun 20, 2007 11:53
Location: Vienna, Austria

Re: FFGL access texture data

Post by Rene »

I want to cache ~3 seconds of the video to reuse the frames later in the fragment shader. At 50fps I've to cache 150 frames. Later at time x I want to be able to access any frame starting at x-150 to x (best within the fragment shader)

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