cue points

Post your questions here and we'll all try to help.
Post Reply
User avatar
zeropoint
Posts: 60
Joined: Mon Mar 30, 2009 13:56

cue points

Post by zeropoint »

Is there a way to have bpm sync on clip playback, select the in and out points...say 2 beats and then have cue points working in loop back and forth mode? I want to be able to jump to the cues set anywhere in the clip and have the section loop back and forth in sync at the beat rate I set?

Thanks
Macbook Pro 17" 2.93ghz, 4G Ram, OSX 10.5.7, Live 8.2.2, Avenue 3.3.1, Faderfoxes LV2,DJ2, LD2, Monome 40h.

syzygy
Posts: 35
Joined: Mon Jan 17, 2005 14:59

Re: cue points

Post by syzygy »

The way I would do this is to map the 2 beats option in BeatLoopr to a keyboard key and then map the cue points that I want to use to keyboard keys.

Then you can just hit one of the cue point keys and then quickly hit the beatloopr key to jump to the cue point and engage the BeatLoopr. Note that it is important to hit the cue point first as jumping to a cue point resets the beatloopr.

If you just have one cue point you want to use like this, you could map the beatloopr option and the cue point to the same key - that seems to work too.


It would be nice if beatloopr stayed engaged when cue points are jumped to, though.

Dan.

User avatar
bart
Team Resolume
Posts: 2234
Joined: Wed Sep 29, 2004 10:01
Location: Resolume HQ

Re: cue points

Post by bart »

syzygy wrote:It would be nice if beatloopr stayed engaged when cue points are jumped to, though.
Yes indeed, but for this to work the cue points first need to quantize, this is all on out todo list for the future.

syzygy
Posts: 35
Joined: Mon Jan 17, 2005 14:59

Re: cue points

Post by syzygy »

What would be really great would be to have the choice between quantising cue points (like clips triggering) or activating them instantly but jumping to the equivilent part of the beat / 2 beats / bar / whatever the beatloopr is set to.

So, if I hit the cue point on the 2nd beat of a bar when I have the beatloopr set to 4 beats, the transport will jump to the 2nd beat of the bar the cue point is in. That would be great for messing with beats!

Dan.

mfo
Posts: 350
Joined: Fri Oct 08, 2004 11:48

Re: cue points

Post by mfo »

Yeah, i second that!

Post Reply