i just bought resolume 3, and I noticed 2 things.
FreeFrame doesn't work for OSX (does it?) - sucks i bought it
and currently Resolume doesn't load SWF (flash) files, which it used to.
Also what's the best way to batch convert a bunch of videos which i shot using canon 5d mark 2.
Are there any work arounds this?
freeframe in osx
- gpvillamil
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- Joined: Mon Apr 04, 2005 03:33
- Location: San Francisco, California
Re: freeframe in osx
Classic FreeFrame doesn't work in Resolume 3 for Windows either - it uses FFGL, which is cross-platform. Also, since Res 3 can play back QuickTime, I think you can embed Quartz Composer comps (which you can't do in Windows).
SWF playback is coming in Resolume 3.0.2, which is just around the corner (right?)
I like the Livid Instruments batch converter, not sure what it can do with Canon AVCHD.
SWF playback is coming in Resolume 3.0.2, which is just around the corner (right?)
I like the Livid Instruments batch converter, not sure what it can do with Canon AVCHD.
Re: freeframe in osx
FreeFrame support is replaced by FreeFrameGL suport, the OpenGL variant of FreeFrame. Old freeframe plugins won't work in version 3.0. This is clearly stated on this website.
Version 3.0.2 will have Flash support, it has been a challenge to get it working.
Version 3.0.2 will have Flash support, it has been a challenge to get it working.
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Re: freeframe in osx
Will it work with actionscript3 code and use the new GPU flash optimization? Can't wait for the swf support and willing to do any kind of testing.edwin wrote:Version 3.0.2 will have Flash support, it has been a challenge to get it working.
Re: freeframe in osx
We will fully support as2 and as3, we made some proper as2 and as3 classes which will enable you to add parameters to the Resolume interface (parameters that belong to a clip, same as with source plugins).
We also still support the 'rtext' variable if you have files that has been made with earlier flash versions.
GPU flash optimization is done by the flash player itself, we just steel the pixels by rendering flash offscreen. Resolume 3 will probably not benifit much from the GPU acceleration, untill adobe allows some proper acces to the Flash player this is the only way to have flash support. I believe Modul8 and VDMX use Webkit to render the a html page with an .swf in it. There is no real (non-hack) solution for flash playback, that's why it is so hard to get these things to work properly.
We also still support the 'rtext' variable if you have files that has been made with earlier flash versions.
GPU flash optimization is done by the flash player itself, we just steel the pixels by rendering flash offscreen. Resolume 3 will probably not benifit much from the GPU acceleration, untill adobe allows some proper acces to the Flash player this is the only way to have flash support. I believe Modul8 and VDMX use Webkit to render the a html page with an .swf in it. There is no real (non-hack) solution for flash playback, that's why it is so hard to get these things to work properly.
- gpvillamil
- Posts: 550
- Joined: Mon Apr 04, 2005 03:33
- Location: San Francisco, California
Re: freeframe in osx
If this is the case, would it make sense to create an FFGL text module for titling? As far as I can tell, the majority of people using Flash in Resolume are using it for text. Even a simple titler implemented natively in FFGL would fill the needs of many, and perform much faster...edwin wrote:...GPU flash optimization is done by the flash player itself, we just steel the pixels by rendering flash offscreen. Resolume 3 will probably not benifit much from the GPU acceleration, untill adobe allows some proper acces to the Flash player this is the only way to have flash support....
Re: freeframe in osx
The Flash rendering will probably be fast enough for most occasions although a FFGL titler would of course outperform it easily.
But just think on how much work it would be to make proper titler, that's a project on it's own.
Flash uses the GPU to accelerate it's own rendering, in the end we just grab the pixels. Of course a way of saying to flash, render your stuff in my OpenGL context, would really be the bomb and much much faster.
But just think on how much work it would be to make proper titler, that's a project on it's own.
Flash uses the GPU to accelerate it's own rendering, in the end we just grab the pixels. Of course a way of saying to flash, render your stuff in my OpenGL context, would really be the bomb and much much faster.