Hello,
What I found so impressive in version 2 was the ability to link the timeline to an internal or external source using audio FFT.
This option seems to have disapearred in version 3, why so much cruelty ? I'm first a musician, so this option is really necesseray for me in a way to "giving life" to images because of playing precise frequencies.
Why can we apply the Audio FFT to each little parameter (and this is great !) as rotation or opacity etc but not the position into the file beeing played ? (with both options : begin the file each time from the beginning or continue the playing where it was left last time it was activated (the video file would advance a little bit more at each snare hit for example)).
Link audio FFT to timeline
Link audio FFT to timeline
Last edited by Teardrop on Sat Jul 04, 2009 16:46, edited 1 time in total.
- gpvillamil
- Posts: 550
- Joined: Mon Apr 04, 2005 03:33
- Location: San Francisco, California
Re: Link audio FFT to playing bar
Huh, I hadn't noticed that. That is in fact quite annoying. Linking timeline to audio is one of my favorite effects.
I might be able to do something about that (via a Max/MSP patch).
I might be able to do something about that (via a Max/MSP patch).
Re: Link audio FFT to playing bar
It could be so great if you could do something for that ! Keep in touch !
Re: Link audio FFT to timeline
Hello,
I totally agree, this function was awesome! I miss it so much!
I used it to control timelapse growing flowers or mushrooms footage with a mic but can't do that anymore...
But I'm sure youcould, can, will do something to fix it... 
regards.
I totally agree, this function was awesome! I miss it so much!
I used it to control timelapse growing flowers or mushrooms footage with a mic but can't do that anymore...
But I'm sure you

regards.
Re: Link audio FFT to timeline
i thought i couldn't find it
yep they should totally implement it in the next update

yep they should totally implement it in the next update
Re: Link audio FFT to timeline
A) yes they should. I would LOVE that.
B) there has to be a way to increase the gain for external sources! The wormhole VST would be perfect but it doesn't work in Avenue 3!!!! Anytime I use my audio interface with a guitar...it barely registers. Timeline sync would help-- I could make a video that rapidly increases opacity in the timeline and then use my barely-registering guitar to do little jumps.
B) there has to be a way to increase the gain for external sources! The wormhole VST would be perfect but it doesn't work in Avenue 3!!!! Anytime I use my audio interface with a guitar...it barely registers. Timeline sync would help-- I could make a video that rapidly increases opacity in the timeline and then use my barely-registering guitar to do little jumps.
Re: Link audio FFT to timeline
Weird - I found that wormhole DID work.
A while ago now though - can't remember if it was on Mac or PC. Or even if it is cross platform?
Sure it worked though.
A while ago now though - can't remember if it was on Mac or PC. Or even if it is cross platform?
Sure it worked though.
Re: Link audio FFT to timeline
really? I can't get resolume to load when it's in my plug in directory on my PC... it just crashes! I have it working in other programs... Please let me know if you know any tricks! That'd help so much.
Re: Link audio FFT to timeline
Yeah just checked and it is definitely working here on PC.
Dunno any tricks though - just used it as a way of getting mic input into Resolume.
I'm running Wormhole 2 inside Resolume3.0.1, XP Pro.SP3,. M Audio Delta 1010LT, AMD X2 4400, 2GB Ram 7600XT, A8n SLI Deluxe.
http://www.resolume.com/forum/viewtopic ... 796#p19796
Gav
Dunno any tricks though - just used it as a way of getting mic input into Resolume.
I'm running Wormhole 2 inside Resolume3.0.1, XP Pro.SP3,. M Audio Delta 1010LT, AMD X2 4400, 2GB Ram 7600XT, A8n SLI Deluxe.
http://www.resolume.com/forum/viewtopic ... 796#p19796
Gav
Re: Link audio FFT to timeline
Thanks Gav—
I'm using Wormhole 2.06 (http://code.google.com/p/wormhole2/downloads/list) on Windows Vista 64-bit and it just blocks Resolume (Avenue 3.01) from loading whenever I have it in the VST folder. Wormhole works in my other hosts... Resolume works with other VSTs... I just don't get it! Very frustrating! I tried finding an earlier version of Wormhole but I can't. Do you know if you're using 2.06? Maybe it's a Windows 64-bit problem?
My main problem with the FFT is my synth works fine through the audio interface, but the guitar—even cranked and with +15db from an optical compressor— only goes up about a fourth of the way. If I can double the guitar from just the normal audible track to make a really maxed out track in Ableton (not to my main outs) and send that through Wormhole to Resolume, it could do a much better job on the FFT levels.
I love hitting my guitar and making layers, etc. appear, so hopefully I can figure something out!
I'm using Wormhole 2.06 (http://code.google.com/p/wormhole2/downloads/list) on Windows Vista 64-bit and it just blocks Resolume (Avenue 3.01) from loading whenever I have it in the VST folder. Wormhole works in my other hosts... Resolume works with other VSTs... I just don't get it! Very frustrating! I tried finding an earlier version of Wormhole but I can't. Do you know if you're using 2.06? Maybe it's a Windows 64-bit problem?
My main problem with the FFT is my synth works fine through the audio interface, but the guitar—even cranked and with +15db from an optical compressor— only goes up about a fourth of the way. If I can double the guitar from just the normal audible track to make a really maxed out track in Ableton (not to my main outs) and send that through Wormhole to Resolume, it could do a much better job on the FFT levels.
I love hitting my guitar and making layers, etc. appear, so hopefully I can figure something out!