Is there a way to determine the path of a plugin?
For example, if i have a plugin located in some unknown path:
unknownpath/resolume/plugins/vfx/unknownpath/myplugin.bundle
or
unknownpath/resolume/plugins/vfx/unknownpath/myplugin.dll
is there a way to find that out from within the plugin. Unfortunately calls to standard C++ directory listing functions give the path that the resolume was started from. Not the path of the plugin.
I am looking for some sort of magic function
std:string path = WhatIsMyPluginCurrentFilenameAndPath();
The reason I need this, is that I would like to write a plugin for resolume that can load resources from the directory it was installed in. On the mac, that could be inside the recourse bundle of the plugin. On the pc, that would be the directory the DLL is installed in. Has anyone been able to achive this?
c++: Determining a Plugin's filename and resource directory?
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- Posts: 8
- Joined: Sun Jun 28, 2009 02:07
Re: c++: Determining a Plugin's filename and resource directory?
On Windows I think you need to use the GetModuleFileName function.
Code: Select all
//code getting the path...
char *pStr, szPath[_MAX_PATH];
GetModuleFileName(hInstance, szPath, _MAX_PATH);
pStr = strrchr(szPath, '\\');
if (pStr != NULL)
*(++pStr)='\0';
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- Posts: 8
- Joined: Sun Jun 28, 2009 02:07
Re: c++: Determining a Plugin's filename and resource directory?
Thanks...
I'll check that out when I compile it for Windows. In the mean time I made my own function for the mac. There is probably a simpler system call like what you listed...
Clement
I'll check that out when I compile it for Windows. In the mean time I made my own function for the mac. There is probably a simpler system call like what you listed...
Clement