Crash on Mac

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Kivee
Posts: 3
Joined: Wed Mar 24, 2010 19:21

Crash on Mac

Post by Kivee »

Hey,

im from Germany, sorry if there are mistakes.
Yesterday I downloaded the trial version of Resolume for Mac.
But on my MacBook 13" Unibody and even on my iMac Resolume doesn't work..
It's opening, then the logo is coming and in the background a black window, then it crashs..
On Windows it's working.. can somebody help me and explain me why it doesn't work?

Thank you very much ! :)

User avatar
VJair
Posts: 609
Joined: Wed Jan 19, 2005 21:23
Location: Kent - UK

Re: Crash on Mac

Post by VJair »

what graphics cards do your macs have?

Kivee
Posts: 3
Joined: Wed Mar 24, 2010 19:21

Re: Crash on Mac

Post by Kivee »

Both have the NVIDIA GeForce 9400M,
UPDATE:

sry I forgot, the Resolume Avenue 3 log.txt is empty, here is the OpenGL Extensions Viewer Report:



Renderer: NVIDIA GeForce 9400M OpenGL Engine
Vendor: NVIDIA Corporation
Memory: 256 MB
Version: 2.1 NVIDIA-1.6.6
Shading language version: 1.20


Max texture size: 8192 x 8192
Max texture coordinates: 8
Max vertex texture image units: 16
Max texture image units: 16
Max geometry texture units: 16
Max anisotropic filtering value: 16
Max number of light sources: 8
Max viewport size: 8192 x 8192
Max uniform vertex components: 4096
Max uniform fragment components: 4096
Max geometry uniform components: 2048
Max varying floats: 40
Max samples: 0
Max draw buffers: 8


Extensions: 111

GL_APPLE_aux_depth_stencil
GL_APPLE_client_storage
GL_APPLE_element_array
GL_APPLE_fence
GL_APPLE_float_pixels
GL_APPLE_flush_buffer_range
GL_APPLE_flush_render
GL_APPLE_object_purgeable
GL_APPLE_packed_pixels
GL_APPLE_pixel_buffer
GL_APPLE_rgb_422
GL_APPLE_specular_vector
GL_APPLE_texture_range
GL_APPLE_transform_hint
GL_APPLE_vertex_array_object
GL_APPLE_vertex_array_range
GL_APPLE_vertex_program_evaluators
GL_APPLE_ycbcr_422
GL_ARB_color_buffer_float
GL_ARB_depth_texture
GL_ARB_draw_buffers
GL_ARB_fragment_program
GL_ARB_fragment_program_shadow
GL_ARB_fragment_shader
GL_ARB_half_float_pixel
GL_ARB_half_float_vertex
GL_ARB_imaging
GL_ARB_multisample
GL_ARB_multitexture
GL_ARB_occlusion_query
GL_ARB_pixel_buffer_object
GL_ARB_point_parameters
GL_ARB_point_sprite
GL_ARB_shader_objects
GL_ARB_shader_texture_lod
GL_ARB_shading_language_100
GL_ARB_shadow
GL_ARB_texture_border_clamp
GL_ARB_texture_compression
GL_ARB_texture_cube_map
GL_ARB_texture_env_add
GL_ARB_texture_env_combine
GL_ARB_texture_env_crossbar
GL_ARB_texture_env_dot3
GL_ARB_texture_float
GL_ARB_texture_mirrored_repeat
GL_ARB_texture_non_power_of_two
GL_ARB_texture_rectangle
GL_ARB_transpose_matrix
GL_ARB_vertex_blend
GL_ARB_vertex_buffer_object
GL_ARB_vertex_program
GL_ARB_vertex_shader
GL_ARB_window_pos
GL_ATI_separate_stencil
GL_ATI_texture_env_combine3
GL_ATI_texture_float
GL_ATI_texture_mirror_once
GL_EXT_abgr
GL_EXT_bgra
GL_EXT_bindable_uniform
GL_EXT_blend_color
GL_EXT_blend_equation_separate
GL_EXT_blend_func_separate
GL_EXT_blend_minmax
GL_EXT_blend_subtract
GL_EXT_clip_volume_hint
GL_EXT_compiled_vertex_array
GL_EXT_depth_bounds_test
GL_EXT_draw_buffers2
GL_EXT_draw_range_elements
GL_EXT_fog_coord
GL_EXT_framebuffer_blit
GL_EXT_framebuffer_multisample
GL_EXT_framebuffer_object
GL_EXT_framebuffer_sRGB
GL_EXT_geometry_shader4
GL_EXT_gpu_program_parameters
GL_EXT_gpu_shader4
GL_EXT_multi_draw_arrays
GL_EXT_packed_depth_stencil
GL_EXT_rescale_normal
GL_EXT_secondary_color
GL_EXT_shadow_funcs
GL_EXT_stencil_two_side
GL_EXT_stencil_wrap
GL_EXT_texture_compression_dxt1
GL_EXT_texture_compression_s3tc
GL_EXT_texture_env_add
GL_EXT_texture_filter_anisotropic
GL_EXT_texture_integer
GL_EXT_texture_lod_bias
GL_EXT_texture_mirror_clamp
GL_EXT_texture_rectangle
GL_EXT_texture_sRGB
GL_EXT_transform_feedback
GL_IBM_rasterpos_clip
GL_NV_blend_square
GL_NV_depth_clamp
GL_NV_fog_distance
GL_NV_fragment_program2
GL_NV_fragment_program_option
GL_NV_light_max_exponent
GL_NV_multisample_filter_hint
GL_NV_point_sprite
GL_NV_texgen_reflection
GL_NV_vertex_program2_option
GL_NV_vertex_program3
GL_SGIS_generate_mipmap
GL_SGIS_texture_edge_clamp
GL_SGIS_texture_lod

Core features
v1.1 (100 % - 7/7)
v1.2 (100 % - 8/8)
v1.3 (100 % - 9/9)
v1.4 (100 % - 15/15)
v1.5 (100 % - 3/3)
v2.0 (100 % - 10/10)
v2.1 (100 % - 3/3)
v3.0 (65 % - 15/23)
v3.1 (12 % - 1/8)
v3.2 (11 % - 1/9)
v3.3 (0 % - 0/9)
v4.0 (0 % - 0/13)

OpenGL driver version check (Current: 2.1 NVIDIA-1.6.6, Latest known: 2.1 NVIDIA-1.6.0):
Latest version of display drivers found
According the database, you are running the latest display drivers for your video card.

Compiled vertex array support
This feature improves OpenGL performance by using video memory to cache transformed vertices.

Multitexture support
This feature accelerates complex rendering such as lightmaps or environment mapping.

Secondary color support
This feature provides an alternate method of coloring specular highlights on polygons.

S3TC compression support
This feature improves texture mapping performance in some applications by using lossy compression.

Vertex array range support
This feature improves performance in some applications by using AGP for dynamic vertex transformation.

Texture edge clamp support
This feature improves texturing quality by adding clamping control to edge texel filtering.

Vertex program support
This feature enables a wide variety of effects via flexible vertex programming (equivalent to DX8 Vertex Shader.)

Fragment program support
This feature enables a wide variety of effects via per pixel programming (equivalent to DX9 Pixel Shader.)

Texture anisotropic filtering support
This feature improves the quality of texture mapping on oblique surfaces.

Occlusion test support
This feature provides hardware accelerated culling for objects.

Point sprite support
This feature improves performance in some particle systems.

OpenGL Shading Language support
This feature enables high level shading language for shaders.

Frame buffer object support
This feature enables render to texture functionality.

Extension verification: 
GL_NV_register_combiners was not found, but is available in driver version 2.0 NVIDIA-1.5.34 
GL_NV_register_combiners2 was not found, but is available in driver version 2.0 NVIDIA-1.5.34 
GL_NV_texture_shader was not found, but is available in driver version 2.0 NVIDIA-1.5.34 
GL_NV_texture_shader2 was not found, but is available in driver version 2.0 NVIDIA-1.5.34 
GL_NV_texture_shader3 was not found, but is available in driver version 2.0 NVIDIA-1.5.34 



Kivee
Posts: 3
Joined: Wed Mar 24, 2010 19:21

Re: Crash on Mac

Post by Kivee »

I added the Report, sorry!

User avatar
bart
Team Resolume
Posts: 2235
Joined: Wed Sep 29, 2004 10:01
Location: Resolume HQ

Re: Crash on Mac

Post by bart »

What version of OS X do you have installed? Do you have all the Apple software updates installed?

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